Become a DFC Intelligence Subscriber and Get ALL Our Research

  • Regularly updated market forecasts including console systems, hardware, PC games, accessories, cloud games, subscription services, and more
  • Multiple consumer surveys on topics such as console preference, PC game hardware components, accessories, upcoming game purchase intent, brand perception, usage of subscription services, attitudes towards virtual reality, NFT, esports and video game viewership, and much more
  • Detailed company profiles of market leaders in the video game space
  • Regular market briefings on current trends and events
  • Analysis of upcoming game titles
  • Access to DFC analysts for one-on-one consulting
  • Significant discounts on custom projects and consulting

Included Products

The Business of Video Games

Issued
The Business of Video Games has been a premiere game industry report for many years.  This report has been used by companies as an employee training manual and portions of it have been converted to textbook for college classes on the Business of Video Games.  The current version includes a 180 page pdf report and a 144-slide PowerPoint presentation
More Info The Business of Video Games
PC Game Market Forecast

PC Game and Cloud Game Market Forecast

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This spreadsheet includes the 2022 Five-Year DFC Intelligence PC Game Market Forecasts.  PC Game Sales are from 2008 to 2027 with actuals from 2008 to 2020 and forecasts through 2027. The forecasts are divided by region, game type, revenue, users, and average revenue per user..  Also included are revenue for cloud games broken down by type of revenue.
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Market Leaders in Video Games

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DFC Intelligence reports on leading companies in video games and digital entertainment provide snapshots and assessments of the firms’ recent quarter performance and their future outlook according to DFC analysts. •Company background •Game sector activities •Recently quarterly results •Sales figures and future forecasts of gaming-related products and services •DFC analysis of current performance and outlook for upcoming quarters and beyond
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Video Game Accessories: Consumer Perspectives

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The video game accessories consumer perspective program asks what they are looking for when buying PC Gaming mice, keyboards, and headsets. The focus is brand perceptions and awareness, current and planned ownership, purchase intention, key features, spending targets, and refresh cycles.  The product is available as both a summary report and/or a full dataset that can be incorporated into a client’s data program of choice.
More Info Video Game Accessories: Consumer Perspectives

Game Subscription Services: Consumer Perspectives

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This survey focuses on consumer subscriptions for video streaming, game streaming, game download, console, and mobile subscription services. Questions include price, features, and privacy concerns for key services from Google, Microsoft, Amazon, Sony, Apple, Nvidia, Electronic Arts, and more. The results of the survey are available in a summary Excel report.                                                                                                                                            
More Info Game Subscription Services: Consumer Perspectives

Market Forecasting

DFC Intelligence provides market forecasts and segmentations for clients based on technology, game genre, geography, player classification and more

Due Diligence

DFC supports investors by performing critical due diligence into potential opportunities by assessing risks, hidden values and properly sizing market potential

Custom Segmentations

DFC can support clients to define the true TAM and SAM for their products and create the data sets necessary to make informed decisions

Market Surveys

DFC can create and execute market surveys that assist clients in discovering new opportunities, measuring satisfaction, and evaluating their and brands and product offerings

Quick Questions: Ask an Analyst

Do you have a short-term or focused engagement?  Do you need fast answers from industry experts instead of long drawn-out projects that drain your budgets while serving as training for overpriced and inexperienced consultant firm associates?

  • We understand that many clients have specific questions that need direct answers. Over the years DFC Intelligence analysts have done hundreds of calls with industry clients and investors with focused inquiries into announcements, M&A, earnings or general industry trends.
  • DFC has a database of former industry insiders with expertise in all aspects of the video game industry.  No matter the topic DFC can find the appropriate expert.
    • Former C-level Executives: Discuss market trends, competitive landscape, and strategic relationships.
    • Mid-level Managers: Focus on specific topics with marketing, distribution, supply chain, product development, sales forecasting, and business development.
    • Technology Professionals: Software developers, data analytics professionals, IT operators, and other specific technology professionals can help investors and executives understand core technology issues in layman’s terms.
  • Sometimes clients have short-term needs that require a trusted provider they can come back to again and again. Clients want access to analysts they trust and who can deliver on the immediate needs that the industry creates.  Requests for data, feedback, opinions on emerging developments, and much more
  • Flexibility, Calls can be as short as an hour, and engagements a half-day, full, or more.  A great way to drill down to a specific topic in a short time.

Consumer Surveys

  • DFC Intelligence specializes in surveying core video game consumers in North America, Latin America, and Europe
  • Options include full survey design, language translation, survey implementation, and analysis.
  • Have a survey ready to go? DFC can run the survey at a low cost with a quick turnaround
  • DFC maintains a panel of gamers that can be specifically targeted
  • Targeting Options include:
    • By country, age, and other demographics
    • By specific game played or services subscribed to
    • By hardware owned (including specific PC hardware such as graphic card) and more!