The Business of Computer and Video Games
March 01, 2007
This series of reports includes a detailed 500+ page industry report plus updates and historical sales figures .
AN ORDER OF BUSINESS OF COMPUTER AND VIDEO GAMES ALSO INCLUDES THE NEXT THREE ISSUES OF THE DFC DOSSIER
This series of reports includes the 500+ page Business of Computer and Video Games report plus Historical Retail Sales for the Video Game and Interactive Entertainment Industry The Impact of Licensing in Interactive Entertainment and 2006: The Year in Review plus detailed recent profiles of Microsoft, Nintendo and Sony (about 50-70 pages each).
The Business of Computer and Video Games, released March 2004, is a detailed 500+ page report designed to provide users a comprehensive overview of how the interactive entertainment industry functions. Coverage includes:
- A historical analysis of the six major cycles of the video game industry.
- An overview of console, portable and PC-based hardware systems.
- A look at individual hardware systems of the past ten years.
- A discussion of the different markets throughout the world.
- The top-selling games of the past ten years.
- A complete analysis of game genres.
- An analysis of what makes a game successful.
- Consumer demographics and profiles.
- The players in the industry food chain, including developers, publishers, distributors and retailers.
- A look at development issues.
- Detailed business models showing different break-even scenarios for developers and publishers. Scenarios are broken down based on sales level, publishing structure and cost of licensed content.
- A complete look at the retail chain, including analysis of individual retail chains.
- Results of retail chain price point survey.
- Marketing elements, costs and case studies.
- Analysis of major trends.
- A comparison of video games with other forms of media, including the music and movie industries.
- A discussion of emerging distribution channels.
Business of Computer and Video Games TOC
Historical Retail Sales for the Video Game and Interactive Entertainment Industry TOC
