The Market for Browser and Social Network Games
March 19, 2012
Games playable within browser and on social networks are exploding and DFC Intelligence forecasts global revenue to reach $7.5 billion by 2016.
Includes 180 page pdf report (March 2012)
The Market for Browser and Social Network Games is the most comprehensive report yet published on games delivered not just on Facebook but within browser games that have built a huge audience outside Facebook. The report has in-depth business model analysis for both games on Facebook and independent games. There is also a full analysis of key industry trends and a history of hot the industry has evolved since the 1990s. Forecast are broken down by platform, business model and region. Full profiles of leading companies such as Zynga,, Facebook, Disney, Electronic Arts, Jagex, Bigpoint, Wooga, Gameforge and others are included.