DFC Intelligence Forecasts Worldwide Game Market to Reach $70 Billion by 2015

May 25, 2010

DFC Intelligence Forecasts Worldwide Game Market to Reach $70 Billion by 2015

May 25, 2010
San Diego, CA

DFC Intelligence announced the release of a series of new reports with comprehensive forecasts on the video game and interactive entertainment industry. These new forecasts provide an overview of the global game industry for console, PC, portable and online video games.

The latest forecasts indicate that overall worldwide revenue for the video game industry is expected to grow from $60.4 billion in 2009 to $70.1 billion in 2015. However, there is likely to be a significant change in spending patterns as consumer spending shifts away from buying packaged goods at retail to buying products online either for digital delivery or by paying a subscription or usage fee.

According to DFC Intelligence analyst David Cole, ” The overall game industry is expected to undergo a decline as more consumers embrace online business models, many of which involve a significant free to play component. These models may be more profitable than the traditional packaged goods business, but in the short term they provide less revenue.”

The PC platform continues to pioneer online business models and online game revenue for the PC is expected to exceed $20 billion in 2015. Consoles are also becoming a leading platform for online games and console online game revenue is expected to nearly quadruple from 2009 to 2015. “Online distribution and subscription models that worked on the PC are expected to come to the console systems over the next few years,” said Cole. “This should help offset some of the decline at retail.”

DFC forecasts that following a fairly significant decline in 2009, the overall market will actually continue to experience a downturn over the next few years, with most of the predicted growth occurring in the 2013 to 2015 timeframe. Most of this decline is due to a slowdown in the current console systems from Microsoft, Nintendo and Sony. While PC and online platforms are experiencing substantial growth, the growth in those markets is not expected to be enough to compensate for the slowdown in console platforms.

The new series of reports include a detailed breakout of online games revenue by platform, region, business model and genre in the 170-page report Online Game Market Forecasts and a detailed summary of aggregate overall worldwide forecasts by platform (console, PC portable), distribution (retail or online) and region including a detailed breakout for individual console systems in Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry. Subscribers to DFC’s research package services can get access to additional reports, historical data, regular updates, more detailed breakouts by country and genre and the ability to search the DFC database and download data to Excel spreadsheets.

To sign-up for a free sample of the monthly DFC Dossier report, or an overview of DFC research, contact Ozzie Monge at omonge at dfcint dot com or go to www.dfcint.com.

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