Latest Individual Reports
The Game Market in Russia (05/07/2012)
Russia has historically been very interested in video games but due to high piracy rates, the legitimate market for games has been very limited. However, with the free-to-play business model, Russia and other countries in Common Wealth of Independent States (CIS) region show a great potential for growth.
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This report looks at the PC online game market in the CIS region which is forecasted to grow to $1.5 billion by 2016. Included are historical analysis, key trends, company profiles and five-year forecasts for PC online games in CIS from 1012 to 2016.
The Game Market in Korea (04/24/2012)
With an ideal infrastructure Korea is the world’s most advanced game market <!–more–><
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$2,995This report looks at the game market in Korea which is forecasted to grow to $5 billion by 2016. Included are historical analysis, key trends, company profiles and forecasts for PC online games in Korea by business model.
Cord Cutting in the Digital Living Room: Fact or Fiction? (04/16/2012)
Many have advocated that over-the-top video will lead to the end of pay-TV services as we know it, but is this really the case?
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$1,495Are TVs going to be replaced by computer screens, tablets and smartphones. Will consumers choose to “cut the cord” and replace their pay-TV provider (e.g., cable operators, satellite provider or telco) with a lower cost combination of over-the-air HD programming and internet deliverd movies and TV shows? Or will, they “shave the cord” opting to replace higher priced digital tiers or pay channels (e.g., HBO, Showtime, Starz) with lower cost alternatives. This report examines current trends in pay-TV, the consumption of over-the-top video and the impact this will have on pay-TV providers, CE manufacturers, broadcast and cable networks, and movie and TV studios.
This report is available individually or as part of the Connected Living Room Research Package
Connected Living Room Forecasts (04/16/2012)
These spreadsheets provide complete five year forecasts for devices that connect television sets to the Internet allowing for the delivery of a wide variety of new entertainment services. <!–more–><
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$2,495This report is an Excel spreadsheet that includes the 2012 DFC Intelligence Forecasts for global televisions that are somehow connected to the Internet via an interactive device.
Forecasts are broken down by platform
Connected TV
Connected Media Players
Blu-ray Players
Video Game Consolesand
North America
Western Europe
Asia Pacific
All Other CountriesThis report is available individually or as part of the Connected Living Room Research Package
Video Game Consoles as Entertainment Hubs (04/16/2012)
Video game console systems are increasingly being used to provide online movies, music and other entertainment services. (more…)




