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If the packages below do not meet your specific needs let us know and we can create a custom report package tailored to your specific needs. Contact us at info@dfcint.com or 858-780-9680.

Frequently Asked Questions: FAQs about DFC Intelligence Research Services

 
All in One Game Research Service Package $9,995

Get it All In One Package!

This package includes the following reports plus any updates to these reports for one year:

This package also includes some of the Excel spreadsheets used to build the DFC forecasts.  Note this is only for research service subscribers and is not included with individual report purchases. Also this is only for reports released in 2006 and beyond.

Also included in this package is one year of the DFC Dossier, a series of reports that are released ten times a year.


Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry

Complete five-year forecasts for all individual console and portable game platforms by region (Asia, Europe, North America, rest of world) through 2011.  Also included are PC game forecasts and historical sales figures.  The report has several scenarios for future market growth including an analysis and forecasts for new systems from Sony, Microsoft and Nintendo, as well as new portable game systems.
 
Table of Contents

Market Leaders in the Video Game and Interactive Entertainment Industry  

Publishers: Activision, Atari/Infogrames, Capcom, Eidos, Electronic Arts, Konami, Microsoft, Midway, Namco, Nintendo, Sega Sammy, Sony Computer Entertainment, Square Enix, THQ, Take-Two, Ubisoft and  Vivendi.

Media Companies: Sony Corporation, Viacom, Inc/ Dreamworks SKG

 

Table of Contents


 The Business of Computer and Video Games

Historical analysis, overview of individual hardware system, top-selling games, game genres, consumer demographics, business models, retailer profiles, marketing elements and case studies, industry trends.
 
Table of Contents

The Market for Portable Video Games

This report provides a detailed look at the market for portable game systems.  Included are detailed five-year forecasts for individual portable game systems including the Nintendo Game Boy Advance, the Nintendo DS and Sony PSP. 
 
Table of Contents

Issues in the Mobile Game Market

This report consists of a roundtable discussion with leading players and visionaries in the mobile game space.

2006: The Year in Review

This report looks at some of the leading stories and events that impacted the video game and interactive entertainment industry in 2006.

The Impact of Licensing in Interactive Entertainment

The report examines the increasing importance of licensing in the video game market and provides new insight into how entertainment companies develop and create attractive properties.

 Online Game Market

Note this report also contains the complete contents of the following reports: Online Game Market Overview, Online Game Market Forecasts, Online Game Business Models, Online Game: Technology and Operating Considerations, Console Online Gaming, Online Games: Game Genres and The Online Gamer, Online Game Market Leaders.
 

 Online Game Market Forecasts

  This report includes the latest forecasts for the Online Game Market.  Research service subscribers gain exclusive access to the Excel spreadsheets used to create the forecasts.  These spreadsheets allow for significantly more detailed analysis.
Table of Contents

 Online Games: Game Genres and The Online Gamer

  The focus in this report is on game genres and the people that play online games. Included is a detailed look at massively multiplayer games, casual games, children's games, first-person shooters and other game genres.
Table of Contents

 Online Console Games

  The focus in this report is on game played on console video game and portable game systems.
Table of Contents

The Game Market in China

  This report contains a complete analysis of the Chinese game market with forecasts, company profiles, market entry strategies and business models.
Table of Contents

Overview of the Video Game and Interactive Entertainment Industry

  This report provides some key highlights from more comprehensive DFC reports
Table of Contents

Plus One Year of Any Updates to The Above Reports

Order Package

Over 3,000 pages of research, $9,995

Video Game and PC Game Market Overview Package                    
$6,995
Includes one year of updates to the listed reports

This package includes the following reports plus any updates to these reports for one year:

This package also includes some of the Excel spreadsheets used to build the DFC forecasts.  Note this is only for research service subscribers and is not included with individual report purchases. Also this is only for reports released in 2006 and beyond.

Also included in this package is one year of the DFC Dossier, a series of reports that are released ten times a year.


Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry

Complete five-year forecasts for all individual console and portable game platforms by region (Asia, Europe, North America, rest of world) through 2011.  Also included are PC game forecasts and historical sales figures.  The report has several scenarios for future market growth including an analysis and forecasts for new systems from Sony, Microsoft and Nintendo, as well as new portable game systems.
Table of Contents

Market Leaders in the Video Game and Interactive Entertainment Industry  

Publishers: Activision, Atari/Infogrames, Capcom, Eidos, Electronic Arts, Konami, Microsoft, Midway, Namco, Nintendo, Sega Sammy, Sony Computer Entertainment, Square Enix, THQ, Take-Two, Ubisoft and  Vivendi.

Media Companies: Sony Corporation, Viacom, Inc/ Dreamworks SKG

Table of Contents


 The Business of Computer and Video Games

Historical analysis, overview of individual hardware system, top-selling games, game genres, consumer demographics, business models, retailer profiles, marketing elements and case studies, industry trends.
 
Table of Contents

The Market for Portable Video Games

This report provides a detailed look at the market for portable game systems.  Included are detailed five-year forecasts for individual portable game systems including the Nintendo Game Boy Advance, the Nintendo DS and Sony PSP. 
 
Table of Contents

Issues in the Mobile Game Market

This report consists of a roundtable discussion with leading players and visionaries in the mobile game space.

Overview of the Video Game and Interactive Entertainment Industry

  This report provides some key highlights from more comprehensive DFC reports
Table of Contents

2006: The Year in Review

This report looks at some of the leading stories and events that impacted the video game and interactive entertainment industry in 2006.

The Impact of Licensing in Interactive Entertainment

The report examines the increasing importance of licensing in the video game market and provides new insight into how entertainment companies develop and create attractive properties.
Plus One Year of Any Updates to The Above Reports

Order Package


Over 2,000 pages of research, $5,995

Online Game Research Package
$5,995 Includes one year of updates to the listed reports

This package includes the following reports plus any updates to these reports for one year:

This package also includes some of the Excel spreadsheets used to build the DFC forecasts.  Note this is only for research service subscribers and is not included with individual report purchases. Also this is only for reports released in 2006 and beyond.

Also included in this package is one year of the DFC Dossier, a series of reports that are released ten times a year.


 Online Game Market

Note this report also contains the complete contents of the following reports: Online Game Market Overview, Online Game Market Forecasts, Online Game Business Models, Online Game: Technology and Operating Considerations, Console Online Gaming, Online Games: Game Genres and The Online Gamer, Online Game Market Leaders.
 

 Online Game Market Forecasts

  This report includes the latest forecasts for the Online Game Market.  Research service subscribers gain exclusive access to the Excel spreadsheets used to create the forecasts.  These spreadsheets allow for significantly more detailed analysis.
Table of Contents

 Online Games: Game Genres and The Online Gamer

  The focus in this report is on game genres and the people that play online games. Included is a detailed look at massively multiplayer games, casual games, children's games, first-person shooters and other game genres.
Table of Contents

 Online Console Games

  The focus in this report is on game played on console video game and portable game systems.
Table of Contents

The Game Market in China

  This report contains a complete analysis of the Chinese game market with forecasts, company profiles, market entry strategies and business models.
Table of Contents

Plus One Year of Any Updates to The Above Reports

Order Package

Over 1,000 pages of research, $5,995

 

 


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