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Services
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Get an Individual
Report instead
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| If
the packages below do not meet your specific needs let us know and we
can create a custom report package tailored to your specific needs.
Contact us at info@dfcint.com or
858-780-9680.
Frequently Asked Questions:
FAQs about DFC Intelligence Research Services |
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All in One Game Research Service
Package $9,995
|
Get it All In
One Package!
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|
This package includes the following reports plus
any updates to these reports for one year:
This package also includes some of the Excel
spreadsheets used to build the DFC forecasts. Note this is
only for research service subscribers and is not included with
individual report purchases. Also this is only for reports
released in 2006 and beyond. Also included in
this package is one year of the
DFC Dossier, a series of reports
that are released ten times a year.
|
Worldwide Market
Forecasts for the Video Game and Interactive
Entertainment Industry |
Complete five-year forecasts for all individual console
and portable game platforms by region (Asia, Europe, North
America, rest of
world) through
2011. Also included are PC game forecasts and
historical sales figures. The report has several
scenarios for future market growth including an analysis
and forecasts for new systems from Sony, Microsoft and
Nintendo, as well as new portable game systems.
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Table of Contents |
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Market Leaders in the Video Game and Interactive
Entertainment Industry
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| Publishers: Activision,
Atari/Infogrames, Capcom, Eidos,
Electronic Arts, Konami, Microsoft, Midway,
Namco, Nintendo, Sega Sammy, Sony Computer Entertainment, Square Enix, THQ,
Take-Two, Ubisoft and Vivendi.
Media Companies: Sony Corporation, Viacom,
Inc/ Dreamworks SKG
Table of
Contents |
|
|
The Business of
Computer and Video Games |
Historical analysis, overview of individual
hardware system, top-selling games, game genres, consumer
demographics, business models, retailer profiles,
marketing elements and case studies, industry trends.
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|
Table
of Contents |
|
|
The
Market for Portable Video Games |
This report provides a detailed look at the
market for portable game systems. Included are detailed
five-year forecasts for individual portable game systems
including the Nintendo Game Boy Advance, the Nintendo DS and
Sony PSP.
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|
Table
of Contents |
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|
Issues
in the Mobile Game Market |
|
This report
consists of a roundtable discussion
with leading players and visionaries in the mobile game space. |
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2006:
The Year in Review |
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This
report looks at some of the leading stories and events that
impacted the video game and interactive entertainment industry
in 2006. |
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The
Impact of Licensing in Interactive Entertainment |
|
The
report examines the increasing importance of licensing in
the video game market and provides new insight into how
entertainment companies develop and create attractive
properties. |
|
Online Game Market |
Note this report
also contains the complete contents of the following
reports: Online Game Market Overview, Online Game Market
Forecasts, Online Game Business Models, Online Game:
Technology and Operating Considerations, Console Online
Gaming, Online Games: Game Genres and The Online Gamer,
Online Game Market Leaders.
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|
Online Game Market Forecasts |
| |
This report
includes the latest forecasts for the Online Game Market.
Research service subscribers gain exclusive access to the
Excel spreadsheets used to create the forecasts. These
spreadsheets allow for significantly more detailed analysis.
|
|
Table of Contents |
|
Online Games: Game Genres and The Online
Gamer |
| |
The focus in this
report is on game genres and the people that play online
games. Included is a detailed look at massively multiplayer
games, casual games, children's games, first-person shooters
and other game genres. |
|
Table of Contents |
|
Online Console
Games |
| |
The focus in this
report is on game played on console video game and portable
game systems. |
|
Table of Contents |
|
The Game Market in China |
| |
This report
contains a complete analysis of the Chinese game market with
forecasts, company profiles, market entry strategies and
business models. |
|
Table of Contents |
|
Overview of the Video
Game and Interactive Entertainment Industry |
| |
This report
provides some key highlights from more comprehensive DFC
reports |
|
Table of Contents |
Over 3,000 pages of
research, $9,995
|
|
Video Game and PC Game Market
Overview Package
$6,995
Includes one year of updates
to the listed reports |
|
This package includes the following reports plus
any updates to these reports for one year:
This package also includes some of the Excel
spreadsheets used to build the DFC forecasts. Note this is
only for research service subscribers and is not included with
individual report purchases. Also this is only for reports
released in 2006 and beyond. Also included in
this package is one year of the
DFC Dossier, a series of reports
that are released ten times a year.
|
Worldwide Market
Forecasts for the Video Game and Interactive
Entertainment Industry |
|
Complete five-year forecasts for all individual console
and portable game platforms by region (Asia, Europe, North
America, rest of
world) through
2011. Also included are PC game forecasts and
historical sales figures. The report has several
scenarios for future market growth including an analysis
and forecasts for new systems from Sony, Microsoft and
Nintendo, as well as new portable game systems. |
|
Table of Contents |
|
|
Market Leaders in the Video Game and Interactive
Entertainment Industry
|
| Publishers: Activision,
Atari/Infogrames, Capcom, Eidos,
Electronic Arts, Konami, Microsoft, Midway,
Namco, Nintendo, Sega Sammy, Sony Computer Entertainment, Square Enix, THQ,
Take-Two, Ubisoft and Vivendi.
Media Companies: Sony Corporation, Viacom,
Inc/ Dreamworks SKG
Table of
Contents |
|
|
The Business of
Computer and Video Games |
Historical analysis, overview of individual
hardware system, top-selling games, game genres, consumer
demographics, business models, retailer profiles,
marketing elements and case studies, industry trends.
|
|
Table
of Contents |
|
|
The
Market for Portable Video Games |
This report provides a detailed look at the
market for portable game systems. Included are detailed
five-year forecasts for individual portable game systems
including the Nintendo Game Boy Advance, the Nintendo DS and
Sony PSP.
|
|
Table
of Contents |
|
|
Issues
in the Mobile Game Market |
|
This report
consists of a roundtable discussion
with leading players and visionaries in the mobile game space. |
|
Overview of the Video
Game and Interactive Entertainment Industry |
| |
This report
provides some key highlights from more comprehensive DFC
reports |
|
Table of Contents |
|
|
2006:
The Year in Review |
|
This
report looks at some of the leading stories and events that
impacted the video game and interactive entertainment industry
in 2006. |
|
|
The
Impact of Licensing in Interactive Entertainment |
|
The
report examines the increasing importance of licensing in
the video game market and provides new insight into how
entertainment companies develop and create attractive
properties. |
Over 2,000 pages of
research, $5,995
|
|
Online Game Research Package
$5,995 Includes one year of updates to the listed reports |
|
This package includes the following reports plus
any updates to these reports for one year:
This package also includes some of the Excel
spreadsheets used to build the DFC forecasts. Note this is
only for research service subscribers and is not included with
individual report purchases. Also this is only for reports
released in 2006 and beyond. Also included in
this package is one year of the
DFC Dossier, a series of reports
that are released ten times a year.
|
Online Game Market |
Note this report
also contains the complete contents of the following
reports: Online Game Market Overview, Online Game Market
Forecasts, Online Game Business Models, Online Game:
Technology and Operating Considerations, Console Online
Gaming, Online Games: Game Genres and The Online Gamer,
Online Game Market Leaders.
|
|
Online Game Market Forecasts |
| |
This report
includes the latest forecasts for the Online Game Market.
Research service subscribers gain exclusive access to the
Excel spreadsheets used to create the forecasts. These
spreadsheets allow for significantly more detailed analysis.
|
|
Table of Contents |
|
Online Games: Game Genres and The Online
Gamer |
| |
The focus in this
report is on game genres and the people that play online
games. Included is a detailed look at massively multiplayer
games, casual games, children's games, first-person shooters
and other game genres. |
|
Table of Contents |
|
Online Console
Games |
| |
The focus in this
report is on game played on console video game and portable
game systems. |
|
Table of Contents |
|
The Game Market in China |
| |
This report
contains a complete analysis of the Chinese game market with
forecasts, company profiles, market entry strategies and
business models. |
|
Table of Contents |
Over 1,000 pages of research,
$5,995 |
|
|