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DFC Dossier
The DFC Dossier is a series of reports released 10 times a year.  Each report includes interviews with key players, as well as profiles of the hottest companies and products.  There is also a breakout of forecasts for individual products and market segments and updates on any events that cause us to change forecasts in our existing reports. See Below for More Info or call Ozzie Monge at 858-780-9680 x13 to get a sample. Order in a Package.

Online Game Market
Released June 2006 with May 2007 forecast update and June 2007 Powerpoint. 800 Pages with over 240 charts and tables.  Includes a 40-slide PowerPoint presentation (June 2007) and 170 page May 2007 update. See Table of Contents, Press Release and Below for More Info. Order in a Package.

The Market for Portable Video Games
Released March 2007 185 Pages with over 90 charts and tables.  Includes a 22-page white paper on Issues in the Mobile Game Market. See Table of Contents and Below for More Info. Order in a Package.

Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry
Includes September 2006 reports (750+ pages with over 400 charts and tables) and March 2007 historical sales and 2006 news review updates (about 200 pages and 100 charts and tables) and one year of Updates. Order in a Package.  See Table of Contents  and Below for More Info. 
 

Historical Retail Sales for the Video Game and Interactive Entertainment Industry
Released March 2007 137 Pages with over 100 charts and tables.  Includes an additional 50-page report on 2006 The Year in Review.  See Table of Contents and Below for More Info. Order in a Package.

Overview of the Video Game and Interactive Entertainment Industry
Released December 2006, 30 page report plus a 40 slide PowerPoint presentation.  See Below for More Info.

The Game Market in China
Released September 2005, 350 Pages, See Table of Contents, Press Release and Below for More Info.  Order in a Package.

Market Leaders in the Video Game and Interactive Entertainment Industry                                            
Company Profiles, includes one year of new profiles. 750+ Pages.

The Business of Computer and Video Games
Released March 2004, 590 Pages. Also includes Historical Sales Report (March 2007, 137 pages), 2006: Year in Review report (March 2007, 50 pages) and July 2006 profiles of Microsoft (58 pages), Nintendo (59 pages) and Sony (62 pages) See Table of Contents, Press Release and Below for More Info
 

 Worldwide Market Forecasts for the Video Game & Interactive Entertainment Industry
Latest update September 2006, about 750 pages, includes March 2007 Historical Sales Update and 2006 News Review (about 200 pages) $2,995 PLUS one year of updates

Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry is our industry forecasting service.  This service includes complete historical numbers and five-year forecasts.  The service includes multiple reports and one year of updates.  

Includes:

  • Microsoft Best Case Scenario, Nintendo Best Case Scenario, Sony Best Case Scenario, Historical Retail Sales for Video Games and Interactive Entertainment, Overview, Video Games at the Crossroads: Sony, Microsoft, Nintendo and the Battle for the Console Market (25 pages), a 23 slide PowerPoint presentation entitled The Battle for Video Game Hardware Market Share, Game System Analysis, Portable Game System Market Forecast, PC Game Market Forecast and individual profiles of Microsoft (60 pages), Nintendo (60 pages) and Sony (62 pages).

  • Five-year market forecasts through the year 2011.  These forecasts are broken down into separate scenarios which account for different market performances for the leading game platforms.

  • Forecasts broken down by 1) region (North America, Europe, Japan, rest of world) 2) individual platform (portable, PC games, 32/64-bit, 128-bit and new game systems Xbox 360, PlayStation 3, Nintendo Wii) and 3) hardware versus software sales. 

  • Total worldwide sales forecasts. 

  • Discussion of the leading video game hardware systems  

  • Detailed forecasts for individual game platforms.  It is designed to allow users to create their own charts and analysis tool by individual platform.

  • Historical look at the U.S. market going back to 1994. 

  • Historical worldwide sales. 

Order this report in a package and receive a significant discount


DFC Dossier
Annual Subscription report published ten times a year $2,495

The DFC Dossier is a series of reports released 10 times a year.  Each report includes interviews with key players, as well as profiles of the hottest companies and products.  There is also a breakout of forecasts for individual products and market segments and updates on any events that cause us to change forecasts in our existing reports. See Below for More Info or

CALL OZZIE MONGE AT (858)-780-9680 EXT 13 TO INQUIRE ABOUT GETTING A SAMPLE


 

The Market for Portable Video Games
Released March 2007 , $2995

This report provides a detailed look at the market for portable game systems.  Included are detailed five-year forecasts for individual portable game systems including the Nintendo Game Boy Advance, the Nintendo DS and Sony PSP.  Forecasts are done in two different scenarios that also examine the potential impact of the release of new, yet to be announced, portable game systems.  Forecasts are for North America, Europe and Japan. The report also contains a detailed history of the portable game market, including an overview of failed systems.  There is a complete look at game genres and complete business models for third-party software sales broken down by platform. 

NOTE: This report also includes a 22 page white paper Issues in the Mobile Game Market which consists of a roundtable discussion with leading players and visionaries in the mobile game space.

Table of Contents

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The Online Game Market
Released June 2006, forecasts updated May 2007, Powerpoint June 2007 $3495

This 800-page report contains a comprehensive analysis of the online gaming market. Includes current sales trends, market forecast, and in-depth company profiles. Part I provides an overview of the major trends in the online game market. Part II contains a summary of the history of online games. forecasts for the online game market through 2012. Part III has forecasts broken down by market (N. America, Europe, Japan, East Asia), type of user (console hard-core, console moderate, console casual, PC hard-core, PC moderate, PC casual), type of revenue (subscription, advertising, digital distribution), type of platform (console, PC) and game genre (MMOG, FPS, Sports/Racing, Strategy/Simulation, Childrens, Casual).  Parts IV and V focus on the key players, business models and distribution channels for online games. There are specific market forecasts and analysis of such areas as MMOG games, online game distribution, mini-transaction and virtual property sales, games of skill for cash prizes and other areas.  Part VI looks at operating costs and issues such as bandwidth and latency. Part VII specifically looks at console online gaming. Parts VIII and IX concentrate on game genres and the people that play online games. Included is a detailed look at massively multiplayer games. Part X is a profile of some of the leading online game companies.

ALSO INCLUDES A 40-SLIDE POWERPOINT SUMMARY FROM JUNE 2007 AND 170-PAGE MAY 2007 UPDATE


The Game Market in China
Released September 2005, $2995

This 350-page report contains a comprehensive analysis of the game market in China.  The report has 15 sections.  Part I provides an overview of the key points of the report.  Part II contains a background on China and a summary of the Chinese game market.  Part III looks at Chinese government regulations affecting the game industry.  Part IV provides an overview of China's telecommunications infrastructure.  Part V focuses on piracy and issues of security and professional game players.   Part VI looks at challenges for foreign companies entering the Chinese marketplace.  Parts VII-IX take a detailed look at the existing and emerging game genres in China, including detailed business model analysis by genre.  Part X contains market forecasts for the China online game market to 2010.  Parts XI and XII have an overview of console games, handheld systems and mobile gaming in China.  Parts XIII- XV profile 30 of the leading game companies in China and also include an analysis of over 25 companies and their activities in the Chinese game market.


Historical Retail Sales for the Video Game and Interactive Entertainment Industry
Released March 2007, $1,995, 137 pages, over 100 charts and tables

This report consists of historical sales for the U.S. market from 1994 and worldwide market from 1996.  Sales are broken down by platform and region for North America, Europe, Japan and the rest of the world.


Worldwide Market Forecasts Overview
Released September 2006, $1,495

This package is a summary of some of the highlights from our latest Worldwide Market Forecasts.  It includes the 50-page executive summary, a 25-page report Video Games at the Crossroads: Sony, Microsoft, Nintendo and the Battle for the Console Market, plus a 23 slide PowerPoint presentation entitled The Battle for Video Game Hardware Market Share.  Please note that this is a one-time summary of highlights from our regularly updated Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry


Table of Contents

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Overview of the Video Game & Interactive Entertainment Industry
Released December 2006, $995

This package includes the 38-page report The Video Game Market in Transition plus a 40 slide PowerPoint presentation on key industry trends.  The purpose of this package is to provide key highlights, trends and forecasts from more comprehensive DFC reports.  The information is presented mostly in bullet-points, charts and tables and is designed to help busy executives quickly identify key issues.


 

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Market Leaders in the Video Game and Interactive Entertainment Industry
$2,995 or $250 to $500 per company.  Includes one year of updates.

This series of reports provides a complete analysis of the leading companies in the interactive entertainment industry.  In the overview, each company is compared and ranked on numerous criteria.  Each individual company report is 25-50 pages and has an historical background, financial overview, product analysis and a frank assessment of the outlook for that company.  Company reports are available for 1) Video Game Publishers including Activision, Atari/Infogrames, Capcom, Eidos, Electronic Arts, , Konami, Microsoft, Midway, Namco, Nintendo, Sega Sammy, Sony Computer Entertainment, Square Enix, THQ, Take-Two, Ubisoft and  Vivendi and 2) Media companies investing in the video game and interactive entertainment space Sony Corporation, Viacom, Inc./Dreamworks SKG

Order this report in a package and receive a significant discount


The Business of Computer and Video Games
590 pages $2995. Released March 2004, includes March 2007 historical sales updates and September 2006 updates

The Business of Computer and Video Games, scheduled for release in March 2004,  is a detailed 500+ page report designed to provide users a comprehensive overview of how the interactive entertainment industry functions.  Includes 137-page March 2007 report Historical Retail Sales for the Video Game and Interactive Entertainment Industry and September 2006 profiles of Microsoft (60 pages), Nintendo (60 pages) and Sony (62 pages).  Coverage includes:

  • A historical analysis of the six major cycles of the video game industry.
  • An overview of console, portable and PC-based hardware systems.
  • A look at individual hardware systems of the past ten years.
  • An discussion of the differences between different markets throughout the world.
  • The top-selling games of the past ten years.
  • A complete analysis of game genres.
  • An analysis of what makes a game successful.
  • Consumer demographics and profiles.
  • The players in the industry food chain, including developers, publishers, distributors and retailers.
  • A look at development issues.
  • Detailed business models showing different break-even scenarios for developers and publishers.  Scenarios are broken down based on sales level, publishing structure and cost of licensed content.
  • A complete look at the retail chain, including analysis of individual retail chains.
  • Results of retail chain price point survey.
  • Marketing elements, costs and case studies.
  • Analysis of major trends.
  • A comparison of video games with other forms of media, including the music and movie industries.
  • A discussion of emerging distribution channels.

For a significant discount, this report also comes as part of a research service package


 

Issues in the Mobile Game Market
March 2007, 22 pages, $495

This report  consists of a roundtable discussion with leading players and visionaries in the mobile game space.

This report is included with a purchase of The Market for Portable Video Games 


The Impact of Licensing in Interactive Entertainment
35 pages, $995

The report examines the increasing importance of licensing in the video game market and provides new insight into how entertainment companies develop and create attractive properties. In addition to weighing the pros and cons of licensing for video games, the report provides a guide for publishers to build their licensing relationships, as well as identifies areas for licensing development and explores the importance of marketing a licensed brand. Case studies and profiles of leading licensors serve as examples for success and failure as this new interactive entertainment model evolves.

This report is included with a purchase of The Business of Computer and Video Games 2004


2006: The Year in Review
March 2007, 50  pages, $495

This report looks at some of the leading stories and events that impacted the video game and interactive entertainment industry in 2006.

This report is included with a purchase of Historical Retail Sales in the Video Game and Interactive Entertainment Industry


Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry: Microsoft Best Case Scenario
This 162 page report is an excerpt from Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry $1,495

This report consists of forecasts for all console systems from 2005 to 2011 under the best case scenario for Microsoft.


Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry: Sony Best Case Scenario
This 162 page report is an excerpt from Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry $1,495

This report consists of forecasts for all console systems from 2005 to 2011 under the best case scenario for Sony.


Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry: Nintendo Best Case Scenario
This 162 page report is an excerpt from Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry $1,495

This report consists of forecasts for all console systems from 2005 to 2011 under the best case scenario for Nintendo.


Online Game Market Overview
This 50 page report is an excerpt from The Online Game Market. $995.  Also includes a 40-slide PowerPoint presentation from June 2007.

This report consists of the first two sections of The Online Game Market. This report provides an overview of the major trends in the online game market.  It also includes a


Online Game Market Forecasts
This 170 page report is an excerpt from The Online Game Market. $1,995.  Released May 2007

This report consists of part 3 of The Online Game Market. The focus in this report is on forecasts for the online game market through 2012. Forecasts are broken down by market (N. America, Europe, Japan, East Asia), type of user (console hard-core, console moderate, console casual, PC hard-core, PC moderate, PC casual), type of revenue (subscription, advertising, digital distribution), type of platform (console, PC) and game genre (MMOG, FPS, Sports/Racing, Strategy/Simulation, Childrens, Casual).


Online Game Business Models
This 185 page report is an excerpt from The Online Game Market. $1,495.  Released June 2006.

This report consists of parts 4 and 5 of The Online Game Market. The focus in this report is on business models and distribution channels for online games.


Online Games: Technology and Operating Considerations
This 40 page report is an excerpt from The Online Game Market. $495. Released June 2006.

This report consists of part 6 of The Online Game Market. The focus in this report is on operating costs and issues such as bandwidth and latency.


Console Online Gaming
This 57 page report is an excerpt from The Online Game Market. $1,495.  Released June 2006.

This 57-page report consists of part 7 of The Online Game Market. The focus in this report is on playing games on console systems, including the Microsoft Xbox, Xbox 360, Sony PlayStation 2, PlayStation 3, Nintendo GameCube, Nintendo Wii and Sega Dreamcast.  Also there is a look at online game play for the Nintendo DS and Sony PSP portable systems.


Online Games: Game Genres and The Online Gamer
This 168 page report is an excerpt from The Online Game Market. $1,495.  March 2006.

This report consists of parts 8 and 9 of The Online Game Market. The focus in this report is on game genres and the people that play online games. Included is a detailed look at massively multiplayer games, casual games, children's games, first-person shooters and other game genres.


Online Game Company Profiles
This  140 page report is an excerpt from The Online Game Market. $1,495. Released June 2006.

This 140-page report consists of part 10 of The Online Game Market.  The report has detailed profiles of 35 leading online game companies.


 

 

 


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