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Reports
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FAQs about DFC Intelligence Reports |
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Research Services
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DFC Dossier
The DFC Dossier is a series of reports released 10 times a year.
Each report includes interviews with key players, as well as profiles of
the hottest companies and products. There is also a breakout of
forecasts for individual products and market segments and updates on any
events that cause us to change forecasts in our existing reports. See Below for More
Info or call Ozzie Monge at 858-780-9680 x13 to get a sample.
Order in a
Package.
Online Game Market
Released June 2006 with May 2007 forecast update and June 2007
Powerpoint. 800 Pages with over 240 charts and tables.
Includes a 40-slide PowerPoint presentation (June 2007) and 170 page May 2007 update. See
Table of Contents,
Press Release and Below for More
Info.
Order in a
Package.
The Market for Portable Video Games
Released March 2007 185 Pages with over 90 charts and tables.
Includes a 22-page white paper on Issues in the Mobile Game Market. See
Table of Contents and Below for More
Info.
Order in a
Package.
Worldwide Market Forecasts for
the Video Game and Interactive Entertainment Industry
Includes September 2006 reports (750+ pages with over 400 charts and
tables) and March 2007 historical sales and 2006 news review updates
(about 200 pages and 100 charts and tables)
and one year of Updates. Order in a
Package. See
Table of Contents and Below for More
Info.
Historical Retail Sales
for the Video Game and Interactive Entertainment Industry
Released March 2007 137 Pages with over 100 charts and tables.
Includes an additional 50-page report on 2006 The Year in Review. See
Table of Contents and Below for More
Info.
Order in a
Package.
Overview of the Video Game and Interactive Entertainment Industry
Released December 2006, 30 page report plus a 40 slide PowerPoint
presentation. See Below for More Info.
The Game Market in China
Released September 2005, 350 Pages, See Table of Contents,
Press Release and Below for More
Info.
Order in a
Package.
Market Leaders in the Video Game and Interactive Entertainment
Industry
Company Profiles, includes one year of new profiles. 750+ Pages.
The Business of Computer and Video Games
Released March 2004, 590 Pages. Also includes Historical Sales Report
(March 2007, 137 pages), 2006: Year in Review report (March 2007, 50 pages) and July 2006 profiles of Microsoft (58
pages), Nintendo (59 pages) and Sony (62 pages) See
Table of Contents,
Press Release and Below for More
Info
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Worldwide Market
Forecasts for the Video Game & Interactive Entertainment
Industry
Latest update September 2006, about
750
pages, includes March 2007 Historical Sales Update and 2006 News
Review (about 200 pages) $2,995
PLUS one year of updates Worldwide Market
Forecasts for the Video Game and Interactive Entertainment
Industry is our industry forecasting service. This
service includes complete historical numbers and five-year
forecasts. The service includes multiple reports and
one year of updates.
Includes:
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Microsoft Best
Case Scenario,
Nintendo Best Case Scenario,
Sony Best Case
Scenario, Historical
Retail Sales for Video Games and Interactive
Entertainment,
Overview, Video Games at the Crossroads: Sony, Microsoft,
Nintendo and the Battle for the Console Market (25 pages), a 23 slide PowerPoint presentation
entitled The Battle for Video Game Hardware Market Share, Game System Analysis, Portable Game System Market
Forecast, PC Game Market Forecast and individual profiles of
Microsoft (60 pages), Nintendo (60 pages) and Sony (62 pages).
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Five-year market forecasts
through the year 2011. These forecasts are broken down
into separate scenarios which account for different market
performances for the leading game platforms.
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Forecasts broken down by 1)
region (North America, Europe, Japan,
rest of world) 2) individual
platform (portable, PC games, 32/64-bit, 128-bit and new game
systems Xbox 360, PlayStation 3, Nintendo Wii) and 3) hardware
versus software sales.
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Total worldwide sales
forecasts.
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Discussion of the leading
video game hardware systems
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Detailed forecasts for
individual game platforms. It is designed to allow users
to create their own charts and analysis tool by individual
platform.
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Historical look at the U.S.
market going back to 1994.
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Historical worldwide sales.
Order this report in a
package and receive a
significant discount
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DFC Dossier
Annual Subscription report published ten
times a year $2,495
The DFC Dossier is a series of
reports released 10 times a year. Each report includes
interviews with key players, as well as profiles of the hottest
companies and products. There is also a breakout of
forecasts for individual products and market segments and
updates on any events that cause us to change forecasts in our
existing reports. See Below for More
Info or
CALL OZZIE MONGE AT
(858)-780-9680 EXT 13 TO INQUIRE ABOUT GETTING A SAMPLE
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The
Market for Portable Video Games
Released March 2007 , $2995
This report provides a detailed look at the market for portable
game systems. Included are detailed five-year forecasts for individual
portable game systems including the Nintendo Game Boy Advance, the Nintendo DS
and Sony PSP. Forecasts are done in two different scenarios that also
examine the potential impact of the release of new, yet to be announced,
portable game systems. Forecasts are for North America, Europe and Japan.
The report also contains a detailed history of the portable game market,
including an overview of failed systems. There is a complete look at game
genres and complete business models for third-party software sales broken down
by platform.
NOTE: This report also includes a 22 page white paper Issues in
the Mobile Game Market which consists of a roundtable discussion with leading
players and visionaries in the mobile game space.
Table
of Contents
Go To Research Services
Order
Report
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The
Online Game Market
Released June 2006, forecasts
updated May 2007, Powerpoint June 2007 $3495
This 800-page report contains a
comprehensive analysis of the online gaming market. Includes
current sales trends, market forecast, and in-depth company
profiles. Part I provides an overview of the major trends in the
online game market. Part II contains a summary of the history of
online games. forecasts for the online game market through 2012.
Part III has forecasts broken down by market (N. America,
Europe, Japan, East Asia), type of user (console hard-core, console
moderate, console casual, PC hard-core, PC moderate, PC casual),
type of revenue (subscription, advertising, digital
distribution), type of platform (console, PC) and game genre (MMOG,
FPS, Sports/Racing, Strategy/Simulation, Childrens, Casual). Parts IV and V focus on the key players, business
models and distribution channels for online games.
There are specific market forecasts and analysis of such areas
as MMOG games, online game distribution, mini-transaction and
virtual property sales, games of skill for cash prizes and other
areas. Part VI looks at operating
costs and issues such as bandwidth and latency. Part VII
specifically looks at console online gaming. Parts VIII and IX
concentrate on game genres and the people that play online
games. Included is a detailed look at massively multiplayer
games. Part X is a profile of some of the leading online game
companies.
ALSO INCLUDES A 40-SLIDE
POWERPOINT SUMMARY FROM JUNE 2007 AND 170-PAGE MAY 2007 UPDATE
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The Game Market in China
Released September 2005, $2995
This 350-page report
contains a comprehensive analysis of the game market in China. The report
has 15 sections. Part
I provides an overview of the key points of the report. Part
II contains a background on China and a summary of the Chinese game market.
Part III looks at Chinese government regulations affecting the
game industry. Part IV provides an overview of China's
telecommunications infrastructure. Part V focuses on
piracy and issues of security and professional game players. Part VI looks at
challenges for foreign companies entering the Chinese
marketplace. Parts VII-IX take a detailed look at the
existing and emerging game genres in China, including detailed
business model analysis by genre. Part X contains market
forecasts for the China online game market to 2010. Parts
XI and XII have an overview of console games, handheld systems
and mobile gaming in China. Parts XIII- XV profile 30 of the leading game
companies in China and also include an analysis of over 25
companies and their activities in the Chinese game market.
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Historical Retail Sales for the Video Game and Interactive
Entertainment Industry
Released March 2007, $1,995, 137
pages, over 100 charts and tables
This report consists of historical sales for the U.S. market
from 1994 and worldwide market from 1996. Sales are broken
down by platform and region for North America, Europe, Japan and
the rest of the world.
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Worldwide Market
Forecasts Overview
Released September 2006, $1,495
This package is a
summary of some of the highlights from our latest Worldwide
Market Forecasts. It includes the 50-page executive
summary, a 25-page report Video Games at the Crossroads: Sony,
Microsoft, Nintendo and the Battle for the Console Market, plus a
23 slide PowerPoint presentation
entitled The Battle for Video Game Hardware Market Share.
Please note that this is a one-time summary of highlights from
our regularly updated
Worldwide Market
Forecasts for the Video Game and Interactive Entertainment
Industry.
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Overview of the Video Game & Interactive Entertainment Industry
Released December 2006, $995
This package includes
the 38-page report The Video Game Market in Transition plus a 40 slide PowerPoint presentation
on key industry trends. The purpose of
this package is to provide key highlights, trends and forecasts
from more comprehensive DFC reports. The information is
presented mostly in bullet-points, charts and tables and is
designed to help busy executives quickly identify key issues.
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Market
Leaders in the Video Game and Interactive Entertainment Industry
$2,995 or
$250 to $500 per company. Includes one
year of updates. This
series of reports
provides a complete analysis of the leading companies in the
interactive entertainment industry. In the overview, each
company is compared and ranked on numerous criteria. Each
individual company report is 25-50 pages and has an
historical background, financial overview, product analysis and
a frank assessment of the outlook for that company. Company
reports are available for 1) Video Game Publishers including Activision,
Atari/Infogrames, Capcom, Eidos,
Electronic Arts, , Konami, Microsoft, Midway,
Namco, Nintendo, Sega Sammy, Sony Computer Entertainment, Square Enix, THQ,
Take-Two, Ubisoft and Vivendi and 2)
Media companies investing in the video game and interactive
entertainment space Sony Corporation, Viacom, Inc./Dreamworks
SKG
Order this report in a
package and receive a
significant discount
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The Business
of Computer and Video Games
590 pages $2995. Released March 2004,
includes March 2007 historical sales updates and September 2006 updates The Business
of Computer and Video Games, scheduled for release in March
2004, is a detailed 500+ page report designed to provide
users a comprehensive overview of how the interactive
entertainment industry functions. Includes 137-page March
2007
report Historical
Retail Sales
for the Video Game and Interactive Entertainment Industry
and September 2006 profiles of Microsoft (60 pages), Nintendo (60
pages) and Sony (62 pages). Coverage includes:
- A historical analysis of the six major
cycles of the video game industry.
- An overview of console, portable and
PC-based hardware systems.
- A look at individual hardware systems of
the past ten years.
- An discussion of the differences between
different markets throughout the world.
- The top-selling games of the past ten
years.
- A complete analysis of game genres.
- An analysis of what makes a game
successful.
- Consumer demographics and profiles.
- The players in the industry food chain,
including developers, publishers, distributors and retailers.
- A look at development issues.
- Detailed business models showing different
break-even scenarios for developers and publishers.
Scenarios are broken down based on sales level, publishing
structure and cost of licensed content.
- A complete look at the retail chain,
including analysis of individual retail chains.
- Results of retail chain price point survey.
- Marketing elements, costs and case studies.
- Analysis of major trends.
- A comparison of video games with other
forms of media, including the music and movie industries.
- A discussion of emerging distribution
channels.
For a significant discount, this
report also comes as part of a
research service package
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Issues in the Mobile
Game Market
March 2007, 22 pages, $495
This
report
consists of a roundtable
discussion with leading players and visionaries in the mobile
game space.
This report is
included with a purchase of
The
Market for Portable Video Games
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The Impact
of Licensing in Interactive Entertainment
35 pages, $995
The
report examines the increasing importance of licensing in the
video game market and provides new insight into how
entertainment companies develop and create attractive
properties. In addition to weighing the pros and cons of
licensing for video games, the report provides a guide for
publishers to build their licensing relationships, as well as
identifies areas for licensing development and explores the
importance of marketing a licensed brand. Case studies and
profiles of leading licensors serve as examples for success and
failure as this new interactive entertainment model evolves.
This report is
included with a purchase of
The Business of
Computer and Video Games 2004
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Online Game
Market Overview
This 50 page report is an excerpt
from The Online Game Market. $995.
Also includes a 40-slide PowerPoint presentation from June 2007. This
report consists of the first two sections of The Online Game
Market. This report provides an overview of the major trends
in the online game market. It also includes a
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Online Game
Market Forecasts
This 170 page report is an excerpt
from The Online Game Market.
$1,995. Released May 2007
This report consists of part 3 of The Online Game Market.
The focus in this report is on forecasts for the online game
market through 2012. Forecasts are broken down by market (N.
America, Europe, Japan, East Asia), type of user (console hard-core,
console moderate, console casual, PC hard-core, PC moderate, PC
casual), type of revenue (subscription, advertising, digital
distribution), type of platform (console, PC) and game genre (MMOG,
FPS, Sports/Racing, Strategy/Simulation, Childrens, Casual).
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Online Game
Business Models
This 185 page report is an excerpt
from The Online Game Market. $1,495.
Released June
2006. This
report consists of parts 4 and 5 of The Online Game Market.
The focus in this report is on business models and distribution
channels for online games.
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Online
Games: Technology and Operating Considerations
This 40 page report is an excerpt
from The Online Game Market. $495.
Released June
2006. This
report consists of part 6 of The Online Game Market. The
focus in this report is on operating costs and issues such as
bandwidth and latency.
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Console
Online Gaming
This 57 page report is an excerpt
from The Online Game Market. $1,495. Released
June
2006. This
57-page report consists of part 7 of The Online Game Market. The
focus in this report is on playing games on console systems,
including the Microsoft Xbox, Xbox 360, Sony PlayStation 2,
PlayStation 3, Nintendo
GameCube, Nintendo Wii and Sega Dreamcast. Also
there is a look at online game play for the Nintendo DS and Sony PSP portable systems.
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Online
Games: Game Genres and The Online Gamer
This 168 page report is an excerpt
from The Online Game Market. $1,495. March 2006. This
report consists of parts 8 and 9 of The Online Game Market.
The focus in this report is on game genres and the people that
play online games. Included is a detailed look at massively
multiplayer games, casual games, children's games, first-person
shooters and other game genres.
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Online Game Company Profiles
This 140 page report is an excerpt
from The Online Game Market. $1,495.
Released June
2006. This
140-page report consists of part 10 of The Online Game Market.
The report has detailed profiles of 35 leading online game
companies.
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