DFC Intelligence  

Business Models for Online Games

Presentation given at E3 by David Cole
June 1997

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Table of Contents

  1. Business Models for Online Games

  2. The Long Term: What Will Work?

  3. The Moderate Growth Scenario

  4. Revenue Streams 2001: Moderate Growth Scenario

  5. Don’t Forget Video Game Consoles

  6. Is there enough money to go around?

  7. Going it Alone: Single Game Sites

  8. Aggregator Services

  9. Content Aggregation & Bundling is King

  10. End User Fees

  11. Advertising

  12. Where Advertising Might Work

  13. Needed: A Market Maker

  14. Conclusion

 

 

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