DFC Intelligence  

Retail Channels for Interactive Entertainment

Presented by David Cole at GameXecutive Conference
March 1999

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Table of Contents

  1. Retail Channels for Interactive Entertainment

  2. Interactive Entertainment in the Home

  3. The Crystal Ball: Overall Market

  4. Market Growth Prospects

  5. The Crystal Ball: Software Forecasts

  6. The Good News

  7. The Bad News

  8. The Importance of Distribution

  9. PC vs Console

  10. Sales Channels

  11. PC Competition: A Hits Driven Business

  12. Retail Problems for PC Games

  13. PC Price Pressures

  14. Declining Shelf Space for PC Games

  15. Holiday 1998: A Disappointment?

  16. Console Hardware Competition

  17. Console Software Competition

  18. Cartridge vs CD

  19. Retail Channels: Toy Stores

  20. Retail Channels: Mass Merchants

  21. Retail Channels: Software Speciality/Computer

  22. Retail Channels: Consumer Electronics

  23. Retail Channels: Music/Video/Book

  24. Retail Channels: Sales Patterns

  25. Retail Channels: Lifecycle Pricing

  26. Getting Retailers Attention

  27. Get Retailers Excited Early

  28. Importance of Forecasting Sales

  29. MDF/Co-op

  30. The Retail Edge

  31. Hot Trends: Online Games

  32. Hot Trends: Game Genres

  33. Standing Out From the Pack

 

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