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Nintendo
GAMECUBE Update
August 24, 2000
At the Spaceworld 2000 show in Japan, Nintendo announced more details about
their upcoming portable and 128-bit game systems. These new announcements helped
confirm our analysis presented in the recently released DFC Intelligence report The
U.S. Market for Video Games and Interactive Electronic Entertainment.
This update provides a brief analysis of Nintendo’s announcements.
Highlights
- The new 128-bit game system, formerly known as the Dolphin, is now
officially called the Nintendo GAMECUBE. The GAMECUBE is scheduled for
release in Japan in July 2001, with a U.S. release in October 2001.
- The upcoming portable system is still called the Game Boy Advance. This
system is scheduled for release in Japan in March 2001, with a U.S. release
in July 2001.
- The Nintendo version of the GAMECUBE will not be DVD based. The GAMECUBE
will use a special 3 inch, 1.5 GB disc that is especially designed to
prevent piracy.
- Matsushita still has the rights to develop a DVD system based on the
GAMECUBE technology.
- There will be a strong emphasis on compatibility between the GAMECUBE and
Game Boy Advance. Data can be shared between the two systems and the Game
Boy Advance will be able to act as a controller for the GAMECUBE.
- A narrowband (56k) and broadband modem will come as add-ons. Nintendo has
not yet announced details about specific online features and services.
- There will be slots for 4 MB and 64 MB memory cards.
Our Take on GAMECUBE Announcements
- At Spaceworld 2000, there were no real surprises that have changed our
assessment of the Dolphin/GAMECUBE. The biggest surprise was probably the
custom 3" disc. However, it was anticipated that the Nintendo version
of the GAMECUBE would not play DVD movies, so the 3" disc has little
impact on our analysis. According to Nintendo, Matsushita still has the
rights to manufacture a DVD version of the GAMECUBE that can play DVD
movies. However, currently no announcements have been made about a
Matsushita version of the GAMECUBE.
- As we stated in The U.S. Market for Video Games and Interactive
Electronic Entertainment, we think that Nintendo is making an effort to
get the price of the GAMECUBE as low as possible. The latest Nintendo
announcement seems to confirm that analysis. Pricing could be a major
advantage for Nintendo.
- Nintendo is going out of their way to stress the compatibility between the
GAMECUBE and the Game Boy Advance. DFC emphasized in both The U.S. Market
report and The State of Game Technology 2000 report, that exploiting
compatibility between a game console system and a portable system could be a
major growth possibility for the interactive entertainment industry.
Nintendo has a strong advantage by being the only company with an
established presence in the portable market.
- Nintendo made a very interesting analogy between game systems and cars.
Nintendo said while their competitors are focused on making
"minivans," Nintendo is focused on a game system that is
comparable to a "Ferrari." As stressed in The U.S. Market report,
our concern with Nintendo has been that they may be too focused on core
gamers, possibly at the expense of more casual game players. The car analogy
provides an interesting example. Of course, car buffs generally prefer
Ferraris, but minivans sell in much greater numbers.
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