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Nintendo Switch Set For March ’17

Using a three-minute video posted on YouTube, Nintendo Co. Lid. unveiled its next console, the Switch. The intention is something of a design reversal of the Wii U in that the Switch is based upon a large portable tablet that plugs into a hub for living room play, rather than a separate tablet that complements a home console.
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Halo 5 Map Tools Go to PC

MAY 20, 2016 • Microsoft Corp. is bringing its Halo 5 Forge map editing tool to Windows 10 PCs as a free application later this year. Forge was first introduced with Halo 3 back in 2007 and was redesigned for Halo 5 to add more control. Forge – Halo 5: Guardians Edition takes that control […]

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Amazon Joins Engine Arena

FEB. 10, 2016 • Amazon.com is entering the highly competitive AAA game engine business with two new platforms. Lumberyard is a free CryEngine-based, cross-platform, 3D game engine that features rich development tools, a graphics renderer, physics engine, native integration with the Amazon Web Services (AWS) cloud to create multiplayer online games, plus native integration with […]

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Riccitiello Helms Unity

OCT. 23, 2014 • Former CEO of Electronics Arts, John Riccitiello, has joined Unity Technologies as CEO. Riccitiello has been a board member at the game engine firm since 2013. Unity co-founder David Helgason is stepping down from the executive position. According to Helgason, Riccitiello has been devoting many more hours than most board members working […]

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Free Unity to ID@Xbox

NOV. 5, 2013 • Indie developers who have signed up for Microsoft Corp.’s ID@Xbox self-publishing program for the Xbox One will now get Unity Technologies deployment tools for the platform as an add-on to their existing Unity license. A special Xbox One version of the Unity Pro tools is also being developed. The tools include […]

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Unity 4 Described

JUNE 18, 2012 • Unity Technologies pulled the wraps off its upcoming Unity 4 development engine. The overhaul of the popular tools suite often used to bring strong graphics to online browser games includes an all-new Mecanim character animation system, DirectX 11 support, hypermodern mobile graphics, and the addition of Adobe Flash and Linux as […]

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Spoon Buoys Cloud Gaming

  • Category: Q&A

OCT. 22, 2010 • The trend in free-to-play online games is for more involved titles that mirror the depth and quality of retail products. DFC Intelligence recently published a major report on client-based free-to-play games. This report forecasts the number of registered users for these games to reach 633 million by 2015, just for English language […]

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Research Triangle Park Hub

MARCH 20, 2009 • DFC Intelligence continues its regular series of profiles on game development hot spots around the world with this month’s look at the Research Triangle Park area of North Carolina. The region has a strong history in game development including such storied studios as MicroProse and Interactive Magic. Assisting DFC in learning […]

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Gavin Longhurst, BigWorld

  • Category: Q&A

JAN. 6, 2009 • Big World technology is known for its MMO middleware development platform. Like many game engine companies, BigWorld first started developing games. At the time the original company was known as Micro Forte, one of the first video game companies to establish itself in Australia way back in 1985. After putting in […]

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Autodesk

JULY 22, 2008 • Autodesk has been a leading software tools provider since it was founded back in 1982.  Over the years, Autodesk has expanded its game tool software portfolio through a series of acquisitions. In February of this year, Autodesk announced it was purchasing Kynogon SA, a Paris-based provider of artificial intelligence middleware for the […]

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