China Banner-L

Mobile Tops China’s Game Biz

According to China market research firm iResearch, mobile gaming became the largest market segment in the game industry in 2016.  iResearch pegs the number of mobile game players in China at 521 million, while the number of PC game players was only 484 million.
You need to login to view the rest of the content. Please . Not a Member? Join Us
view
Pokemon Go Banner-L

Pokémon GO Takes Off

JULY 11, 2016 • Since its release on July 6, Pokémon GO has become a mobile sensation, with some reports saying the smartphone game is near Twitter in the number of daily active users it draws on Android devices. Niantic, Inc., the software company that co-developed Pokémon GO with The Pokémon Company, reported so many […]

view
Clash-Royale-banner-L

Was Supercell Worth Hefty $10B?

JULY 8, 2016 • Tencent Holdings Ltd’s recent acquisition of mobile game developer Supercell Oy naturally raised many eyebrows, not just for its $10 billion valuation, but also how it was really driven by one game, Clash of Clans. The idea that a single game can be worth so much will of course attract all […]

view
Mad Catz Banner-L

Mad Catz Cuts Harmonix Ties

JUNE 6, 2016 • After realizing less than expected revenue from its Rock Band 4 co-publishing deal with Harmonix Music Systems Inc., Mad Catz Interactive, Inc. has finalized an exit agreement and will clear out remaining Rock Band 4 peripheral inventory by September 9. In a financial conference call, chief executive Karen McGinnis explained that […]

view
PS4 Banner-L

PS4 Tops 40M Sold

MAY 27, 2016 • As of May 22 the PlayStation 4 has sold 40 million units worldwide since November 2013. That total is up from the 35.9 million tally announced last January by Sony Interactive Entertainment LLC (SIE), formerly known as Sony Computer Entertainment Inc. For the 2014 fiscal year Sony said 18.8 million PS4s were sold […]

view
Microsoft Banner-L

The Fall of Microsoft’s Game Biz

MAY 16, 2016 • The recent news that Microsoft Corp. was shutting down its highly ambitious Project Spark game/service received only muted attention but it is a sign of how the company is becoming increasingly irrelevant in the game space. Project Spark was a virtual world building game along the lines of Minecraft. It was hampered […]

view
disney banner-L

Disney Ditches Game Publishing

MAY 11, 2016 • The Walt Disney Co. announced that it was exiting the business of game publishing, as well as discontinuing its Disney Infinity Toys-to-Life franchise. Moving forward, the entertainment conglomerate will no longer self-produce or publish digital games on any platform in favor of licensing IP under its control to third-party game studios. […]

view
Radiant Logo-L

Riot Acquires Radiant

MARCH 10, 2016 • Riot Games has acquired Los Altos, Calif.-based Radiant Entertainment for an undisclosed sum. The acquisition is the first for Riot. Radiant was founded in 2013 by brothers Tom and Tony Cannon. Their first title is the crowdfunded town building simulation game, Stonehearth, which is still in alpha. Also in alpha was […]

view
Zynga Banner-L

Gibeau Becomes Zynga CEO

MARCH 3, 2016 • Former Electronic Arts, Inc. executive vice president of EA Mobile, Frank Gibeau, has signed on to become the next chief executive officer of Zynga Inc. He has been on Zynga’s board last fall. Mark Pincus is stepping down from the CEO post he reclaimed in April of last year when Don […]

view
Nintendo Logo-L

Nintendo’s Major Mobile Initiative

FEB. 3, 2016 • Last December, Nintendo Co. Ltd. launched a new online account service in Japan intended to link experience from all of the gamemaker’s content. Rather simply dubbed, Nintendo Account, the service encourages access from mobile devices and PCs, as well as Nintendo’s own console systems. Login utilizing Facebook, Google and Twitter accounts […]

view