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Chicago Taxes the Cloud

JULY 2, 2015 • Like most major cities, Chicago has an amusement tax levied on concerts, movie exhibition and sporting events within city boundaries. In a first for the Unites States, according to The Chicago Tribune, the city Finance Department has ruled in favor of an extension of the 9% amusement tax and the personal […]

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Engaging With deltaDNA

JUNE 15, 2015 • While premium mobile games are still a successful model, the content usually played on smartphones is free-to-play. Not only do freemium titles incur the same high discovery costs as their premium brethren, but higher operating and support costs, as well. That has led to a surge of analytics firms who have […]

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Mario Goes to Universal

MAY 11, 2015 • In a deal inked with Universal Parks & Resorts, Nintendo Co. Ltd. is licensing it video game characters, franchises and game worlds for use as attractions. No financial disclosures were made. The announcement said the companies will jointly develop major and immersive family-themed attractions. Creative teams from Nintendo and Universal will […]

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EA Prunes PC F2P

APRIL 16, 2015 • Electronic Arts Inc. is shutting down four of its major Play4Free titles for the PC platform. Battlefield Heroes, Battlefield Play4Free, FIFA World and Need for Speed World will go offline in 90 days. The publisher said all four PC games were no longer as popular as they once were but did […]

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Mattrick Leaves Zynga

APRIL 9, 2015 • Don Mattrick has relinquished his positions as chief executive officer and board member of Zynga Inc. The company formalized a separation agreement with Mattrick through which all parties concurred that his employment would terminate on April 8. The agreement provides up to $25,000 to Mattrick to cover fees for legal advice […]

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Securing Apps With Seworks

APRIL 3, 2015 • Faced with very low production budgets many independent mobile game developers will devote their scarce cash to spending on marketing to aid discovery of their titles. As a result, resources devoted to issues such as app security measures are more often than not extremely limited. This becomes a Catch-22 as when […]

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OnLive Shutting Down

APRIL 3, 2015 • OnLive Inc., the ailing cloud-based subscription game streaming service that turned heads back in 2009, is going out with a whimper. The service is ceasing operations on April 30, with Sony Computer Ent. acquiring the company’s portfolio of 140 U.S. and international patents. How much Sony paid for the patents was […]

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Halo Online For Russia

MARCH 28, 2015 • Later this spring Microsoft Corp. is holding a closed beta for a free-to-play multiplayer online game on the PC in Russia called Halo Online. The title is based on the Halo 3 engine and is set directly after the events in that game. Most of the action takes place on a […]

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Unreal 4 Engine Model Changed

MARCH 2, 2015 • As the Game Developers Conference convened in San Francisco, Epic Games, Inc. changed its business model for the Unreal 4 engine. The $19 monthly subscription fee was dropped entirely for the engine and all future updates. The previous 5% cut that Epic required on all gross revenue has now been adjusted […]

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PS Now Pricing Fixed

JAN. 5, 2015 • Sony Computer Ent. of America (SCEA) has set pricing for its PlayStation Now game streaming service starting January 13. Consumers will have a choice of two unlimited access subscription tiers: $19.99 per month or $44.99 for three months. PlayStation Now has more than 100 PS3 titles available to play with more […]

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