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Is Content Really King?

The basic concept of content as king is that entertainment sales are driven mainly by hit content. It is often assumed a hardware device needs “a killer app” to entice consumers. However, the age of ubiquitous digital content may require some rethinking of that basic theory.
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BT Sues Valve

British Telecommunication plc (BT) has sued Valve Corp. in the State of Delaware alleging infringement of four technology patents in the operation of the Steam digital distribution service. The British firm claimed that it attempted to communicate on three separate occasions with Valve legal counsel between October of last year and April 2016, and since they received no response, were compelled to file the lawsuit.
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PS Now Comes to PCs

PlayStation Now, Sony Interactive Entertainment's streaming game service is arriving for PC users in the European Union during the next few weeks, and coming to North America not long thereafter. The service features more than 400 PlayStation 3 titles, 100 of them exclusives.
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PC Game Market Presentation

Earlier this month DFC Intelligence founder and CEO David Cole presented findings from the research firm's latest report titled, PC Game Market: Asia, North America, Europe. Available here are the slides Cole used during the presentation that cover the latest trends, games and significant developments along with DFC's latest market forecasts. A key focus was on how Virtual Reality (VR), Microsoft and high-end PC game hardware are driving PC game market growth.

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Vivendi Controls 50+ of Gameloft

MAY 31, 2016 • Vivendi SA now controls more than 50% of mobile game publisher Gameloft SE based on results announced by French regulator AMF that 28.2 million Gameloft shares were tendered to Vivendi’s €8 per share tender offer – equaling 61.7% of share capital and 55.6% of voting rights. Until these results, Vivendi held […]

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Green Team Leader: Paul Sulyok

MAY 17, 2016 • Since its founding only six years ago, Green Man Gaming has become one of the best known digital distributor of computer games. The exposure came from offering titles at very reasonable prices. At first this was accomplished through a unique digital trade-back service in which PC games could be resold at a discounted price, […]

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Finding Game Biz Opportunities

Of course, it is common knowledge by now that the global video game industry is very big business and consumers spend a great deal of money to play games. Many analysts, including DFC Intelligence, have tried to size the overall video game market. The latest DFC forecasts estimate that the size of the video game […]

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GameStop Launches GameTrust

APRIL 19, 2016 • Only last January Insomniac Games, Inc. came to an agreement with retailer GameStop Corp. to publish the studio’s Song of the Deep 2D adventure side-scroller exclusively at retail. Although the title for the PlayStation 4, Xbox One and PC is not expected to ship until July, GameStop has announced it is […]

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Game Industry Market Leaders

The game industry is obsessed with lists of what is the biggest and the best. In most cases the focus is on the games themselves and the companies that develop and publish those games. Of course, this is because these are the rock stars of the industry who are most familiar to the general consumer. […]

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Nintendo’s Major Mobile Initiative

FEB. 3, 2016 • Last December, Nintendo Co. Ltd. launched a new online account service in Japan intended to link experience from all of the gamemaker’s content. Rather simply dubbed, Nintendo Account, the service encourages access from mobile devices and PCs, as well as Nintendo’s own console systems. Login utilizing Facebook, Google and Twitter accounts […]

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