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Spoon Buoys Cloud Gaming

  • Category: Trends

OCT. 22, 2010 • The trend in free-to-play online games is for more involved titles that mirror the depth and quality of retail products. DFC Intelligence recently published a major report on client-based free-to-play games. This report forecasts the number of registered users for these games to reach 633 million by 2015, just for English language […]

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Aeria Leads Client-Based F2P

  • Category: Trends

AUG. 26, 2010 • DFC Intelligence just released the new report, The Market for English Language Client Based F2P Games. In that report we forecast that, on the PC platform, this market will reach $2 billion by the year 2015. This is up from only about $250 million in 2009. Of course, free-to-play (F2P) games […]

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Tracking DLC

  • Category: Trends

JUNE 5, 2010 • The game industry is becoming increasingly reliant on releasing Downloadable Content (DLC) to generate additional revenue and extend a product’s momentum well beyond launch.  However it is clear that: 1) DLC works much better for some products than others and 2) the timing of a DLC release is critical to its […]

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How To Eat An Elephant

  • Category: Trends

MARCH 26, 2010 • At the VCON event during the 2010 Game Developer’s conference, DFC Intelligence analyst David Cole gave a presentation entitled “Eating An Elephant One Bite at a Time: How buying in small increments is likely to cause consumer spending to soar.” The full presentation is available here. In this issue we thought […]

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Consumers & Downloadable Items

  • Category: Trends

MARCH 26, 2010 • DFC Intelligence has been monitoring trends in digital distribution since 1994. By 2001, we had begun tracking the game market in South Korea. We chose South Korea as a primary case study for numerous reasons, but mostly because over the past 10 years there has been tremendous growth there in high-speed […]

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The Rich Get Richer

  • Category: Trends

JAN. 18, 2010 • One of the biggest issues that has emerged in the game industry recently is the growing gap between the haves and the have nots. Big budget games based on well-known franchises are not only smashing all sales records, they are far outpacing other products and potentially crowding out the competition. Of […]

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Keeping MMO Users Around

  • Category: Trends

NOV. 17, 2009 • One of the biggest issues facing subscription games is keeping gamers around for the long haul.  The success of Activision Blizzard’s World of Warcraft has been due to the fact that gamers have been surprisingly loyal to the product for five years.  Other major MMOGs have not fared so well and […]

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PS3′s Time to Shine

  • Category: Trends

OCT. 1, 2009 • On September 1, 2009, we finally got it: a new PlayStation 3 priced at $299 (€299, £249, ¥29980).  Since its launch in 2006, the PlayStation 3 had been a big, intimidating piece of equipment with a price tag to match.  At a launch price of $600, the PlayStation 3 was simply […]

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Video game software has miraculously maintained $50-plus prices since NES cartridges were state-of-the-art.

A New Reality For The Console Biz

  • Category: Trends

AUG. 31, 2009 • The news in 2009 has not been entirely positive for the video game industry. Sales are down in what was once considered a growing, recession proof industry. Of course, the mentality is to look at short-term sales as an indication of a major change in consumer behavior. This begs the question: […]

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More and more players are getting their games digitally.

Digital Distribution Costs

  • Category: Trends

JUNE 8, 2009 • The future of distribution is online. Across a spectrum of entertainment industries and services, a growing number of businesses are reaching consumers via online distribution rather than through old-fashioned brick-and-mortar storefronts. Of course, retailing is not on its way out, but indicators are strong that a lot of consumers will predominantly […]

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