Disruptor_Beam_Saucer_Logo-L

Masters of Licensed IP

JULY 22, 2015 • During the last 20 years licensed brands have gotten a bad name with gamers going far back to gems such as Judge Dredd and Star Wars: Masters of Teräs Käsi. Which makes the success of Massachusetts-based Disruptor Beam, Inc. all the more novel. This is a social game developer built up […]

view
Falcon metal logo-L

Building the High-End Game PC

JULY 15, 2015 • For several years now DFC Intelligence has been examining the positive impact of core gamers on the game industry in general, and the PC game segment in particular. For the most part these core computer game consumers invest often in powerful updated components and hardware systems, with many of them building […]

view
E3-Banner-L

The Truth About E3

  • Category: Trends

JULY 13, 2015 • The Electronic Entertainment Expo last month was a chance for the largest game companies to show off their big new guns. Even as the game industry grows into new markets and platforms, E3 is a reminder that the biggest products in the space are now the biggest entertainment product launches ever. When […]

view
Seworks Wide Logo-L

Securing Apps With Seworks

APRIL 3, 2015 • Faced with very low production budgets many independent mobile game developers will devote their scarce cash to spending on marketing to aid discovery of their titles. As a result, resources devoted to issues such as app security measures are more often than not extremely limited. This becomes a Catch-22 as when […]

view
aeriaLogo-L

Aeria Leads Client-Based F2P

AUG. 26, 2010 • DFC Intelligence just released the new report, The Market for English Language Client Based F2P Games. In that report we forecast that, on the PC platform, this market will reach $2 billion by the year 2015. This is up from only about $250 million in 2009. Of course, free-to-play (F2P) games […]

view
red-dead-redemption-L

Daily Reach Title Analysis

JUNE 10, 2010 • One of the most basic and important metrics for a title is Daily Reach.  Daily Reach tells us how many users accessed a given title on a specific day: single player or multiplayer.  By applying advanced analytical tools to Daily Reach, DFC has been able to accurately determine how well a […]

view
borderlands-box-art-L

Tracking DLC

JUNE 5, 2010 • The game industry is becoming increasingly reliant on releasing Downloadable Content (DLC) to generate additional revenue and extend a product’s momentum well beyond launch.  However it is clear that: 1) DLC works much better for some products than others and 2) the timing of a DLC release is critical to its […]

view
Beatles Rock Band-L

Crossplay & Brand Loyalty

JUNE 5, 2010 • In 2009, DFC Intelligence issued two major reports that compared major products in two completely different genres, music games and soccer titles.  This analysis allowed us to look at Crossplay among major games in a specific genre and also measure brand loyalty to a specific franchise in a given genre. In […]

view
elephant-L

How To Eat An Elephant

  • Category: Trends

MARCH 26, 2010 • At the VCON event during the 2010 Game Developer’s conference, DFC Intelligence analyst David Cole gave a presentation entitled “Eating An Elephant One Bite at a Time: How buying online in small increments is likely to cause consumer spending to soar.” The full presentation is available here. In this issue we […]

view
mbc Game Network Show-L

Consumers & Downloadable Items

  • Category: Trends

MARCH 26, 2010 • As far back as 1994 DFC Intelligence has been monitoring the trends in digital distribution. By 2001, we had begun tracking the game market in South Korea. We chose South Korea as a primary case study for numerous reasons, but mostly because over the past 10 years there has been tremendous […]

view