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PlayStation 4 Pulls Ahead

JAN. 25, 2016 • On January 5, Sony Computer Ent Inc. (SCEI) announced that cumulative PS4 hardware sales reached 35.9 million units worldwide as of the first of 2016. This number was remarkably close to the 36 million units DFC Intelligence forecasted for the PS4 in in our early 2015 Worldwide Game Market Forecasts. DFC Intelligence is […]

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VR & eSports: Hype vs. Reality

  • Category: Trends

For years DFC Intelligence has seen the hype and headlines that comes and goes around various segments in the game industry. In some cases, the market is excited by a new potential goldmine that turns out to be fool’s gold. Many times when a category reaches the headlines the opportunity has already come and gone. […]

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Can Free Work For Pay-to-Play?

  • Category: Trends

DEC. 21, 2015 • Taking a page from the online promotion of ebooks, some independent game developers are testing whether giving away the full game free for a limited time can significantly boost the overall market share and sales of their titles. In the case of Rocket League by Psyonix Inc., the answer is affirmative. […]

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Star Stable’s Big Ride

NOV. 10, 2015 • The last five years have seen enormous changes for MMORPGs. Most notably the subscription model has been supplanted by freemium monetization, while game design has moved away from open world exploration to more directed and defined mission activities. Bucking this trend is the privately held Star Stable Entertainment AB, based in […]

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Better DIY With IndieDevKit

OCT. 1, 2015 • The arrival of smartphone app stores and crowd-funding options for raising capital have given independent developers a wealth of options to develop and publish content on their own during the last eight years. Yet acquiring and servicing consumers is a critical competency that cannot be taken lightly. Observing the laments of […]

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VC Mitch Lasky & Outpost

SEPT. 3, 2015 • Outpost Games, Inc. secured $6.2 million in funding from Benchmark back in July. The startup has plans to release PC games that incorporate a built-in platform for users to broadcast their in-game exploits to the web. Leading Benchmark’s investment was games industry veteran Mitch Lasky. The former publisher executive has been […]

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Masters of Licensed IP

JULY 22, 2015 • During the last 20 years licensed brands have gotten a bad name with gamers going far back to gems such as Judge Dredd and Star Wars: Masters of Teräs Käsi. Which makes the success of Massachusetts-based Disruptor Beam, Inc. all the more novel. This is a social game developer built up […]

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Building the High-End Game PC

JULY 15, 2015 • For several years now DFC Intelligence has been examining the positive impact of core gamers on the game industry in general, and the PC game segment in particular. For the most part these core computer game consumers invest often in powerful updated components and hardware systems, with many of them building […]

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The Truth About E3

  • Category: Trends

JULY 13, 2015 • The Electronic Entertainment Expo last month was a chance for the largest game companies to show off their big new guns. Even as the game industry grows into new markets and platforms, E3 is a reminder that the biggest products in the space are now the biggest entertainment product launches ever. When […]

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Securing Apps With Seworks

APRIL 3, 2015 • Faced with very low production budgets many independent mobile game developers will devote their scarce cash to spending on marketing to aid discovery of their titles. As a result, resources devoted to issues such as app security measures are more often than not extremely limited. This becomes a Catch-22 as when […]

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