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Securing Apps With Seworks

APRIL 3, 2015 • Faced with very low production budgets many independent mobile game developers will devote their scarce cash to spending on marketing to aid discovery of their titles. As a result, resources devoted to issues such as app security measures are more often than not extremely limited. This becomes a Catch-22 as when […]

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Aeria Leads Client-Based F2P

AUG. 26, 2010 • DFC Intelligence just released the new report, The Market for English Language Client Based F2P Games. In that report we forecast that, on the PC platform, this market will reach $2 billion by the year 2015. This is up from only about $250 million in 2009. Of course, free-to-play (F2P) games […]

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Daily Reach Title Analysis

JUNE 10, 2010 • One of the most basic and important metrics for a title is Daily Reach.  Daily Reach tells us how many users accessed a given title on a specific day: single player or multiplayer.  By applying advanced analytical tools to Daily Reach, DFC has been able to accurately determine how well a […]

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Tracking DLC

JUNE 5, 2010 • The game industry is becoming increasingly reliant on releasing Downloadable Content (DLC) to generate additional revenue and extend a product’s momentum well beyond launch.  However it is clear that: 1) DLC works much better for some products than others and 2) the timing of a DLC release is critical to its […]

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Crossplay & Brand Loyalty

JUNE 5, 2010 • In 2009, DFC Intelligence issued two major reports that compared major products in two completely different genres, music games and soccer titles.  This analysis allowed us to look at Crossplay among major games in a specific genre and also measure brand loyalty to a specific franchise in a given genre. In […]

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How To Eat An Elephant

  • Category: Trends

MARCH 26, 2010 • At the VCON event during the 2010 Game Developer’s conference, DFC Intelligence analyst David Cole gave a presentation entitled “Eating An Elephant One Bite at a Time: How buying online in small increments is likely to cause consumer spending to soar.” The full presentation is available here. In this issue we […]

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Consumers & Downloadable Items

  • Category: Trends

MARCH 26, 2010 • As far back as 1994 DFC Intelligence has been monitoring the trends in digital distribution. By 2001, we had begun tracking the game market in South Korea. We chose South Korea as a primary case study for numerous reasons, but mostly because over the past 10 years there has been tremendous […]

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The Rich Get Richer

  • Category: Trends

JAN. 18, 2010 • One of the biggest issues that has emerged in the game industry recently is the growing gap between the haves and the have nots. Big budget games based on well-known franchises are not only smashing all sales records, they are far outpacing other products and potentially crowding out the competition. Of […]

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Keeping MMO Users Around

  • Category: Trends

NOV. 17, 2009 • One of the biggest issues facing subscription games is keeping gamers around for the long haul.  The success of Activision Blizzard’s World of Warcraft has been due to the fact that gamers have been surprisingly loyal to the product for five years.  Other major MMOGs have not fared so well and […]

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PS3′s Time to Shine

  • Category: Trends

OCT. 1, 2009 • On September 1, 2009, we finally got it: a new PlayStation 3 priced at $299 (€299, £249, ¥29980).  Since its launch in 2006, the PlayStation 3 had been a big, intimidating piece of equipment with a price tag to match.  At a launch price of $600, the PlayStation 3 was simply […]

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