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The New 3DS XL

JAN. 20, 2015 • The new Nintendo 3DS XL is another salvo in the crowded battle to deliver portable devices into the hands of consumers.  Of course, the difference is this is part of the incredibly successful Nintendo line of portable products and is a successor of the original DS, the major pioneer of touch […]

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Priori Targets App Data

SEPT. 23, 2013 • A big issue in the mobile and online space is trying to understand the size of the market and the potential for products in the marketplace.  This information is very critical for developers and investors looking to make smart decisions.  Unfortunately there has been a great amount of hype and misinformation when […]

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It Takes Skill to Be the King

MAY 23, 2013 • Recent DFC reports have looked in depth at the size of the mobile and social game markets.  These include The Market for Browser and Social Network Games and The Global Market for Games and Entertainment Applications on Smartphones and Tablets.  These emerging markets have seen plenty of investment but established players […]

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Embracing HTML5 With Pangalore

NOV. 25, 2011 • The launching of another social game company is not such a novel event in the waning weeks of 2011. What is novel is when that new developer, in this case Pangalore, launched totally committed to the HTML5 platform mere weeks after Adobe announced suspension of further development of its Flash environment […]

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En Masse Still High On Subs

AUG. 11, 2011 • MMOs are changing. There’s the wide adoption of the virtual item, free-to-play (F2P) model, of course. Embracing F2P for MMOs can attract an audience that may not have tried the same game if a retail box purchase and a monthly subscription were necessary. Yet lowering the barriers to playing MMOs is […]

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SCEA Moves Ahead

JUNE 1 , 2011 • In early April, before PlayStation Network security was breached and the personal data of more than 100 million user accounts was compromised, Sony Computer Entertainment of America held an analyst-only event at its Foster City, Calif. campus. The event was headed by SCEA chief executive Jack Tretton with an upbeat […]

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ZeniMax Steps Into Limelight

SEPT. 27, 2010 • Privately held ZeniMax Media is quietly looking to become a diversified power player in the video game business. For years, ZeniMax has been most noted as the parent company behind Bethesda Softworks. Bethesda remains the driving force behind ZeniMax, but the company focuses mainly on high-end retail titles. ZeniMax is now […]

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Aeria Leads Client-Based F2P

AUG. 26, 2010 • DFC Intelligence just released the new report, The Market for English Language Client Based F2P Games. In that report we forecast that, on the PC platform, this market will reach $2 billion by the year 2015. This is up from only about $250 million in 2009. Of course, free-to-play (F2P) games […]

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Gaikai Explained

JULY 20, 2010 • Since the March 2009 GDC announcement of the new OnLive service there has been a great deal of talk about what the potential is for high performance cloud-based gaming services. At a high-end level a cloud-based service is designed to allow consumers to execute high-performance game applications with very low client […]

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Playdom Expands to Facebook

APRIL 29, 2010 • Playdom is a developer and publisher of what is commonly referred to as social games, but more accurately described as games delivered via social networks. What sets Playdom apart from its main competitors, Zynga and Playfish, was its early focus on MySpace instead of Facebook. Playdom was founded way back in […]

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