Behind Ninja Metrics’ Veil

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JUNE 1, 2014 • How and why people spend money in games has taken on much greater importance as the free-to-play model has taken root worldwide. What is relatively novel is which players influence purchases by other players. The concept is not new, consumer electronics companies have been cultivating early adopters for decades – people ...Continue Reading

Tencent Mobile Take Triples

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MAY 15, 2014 • In first quarter financial reporting Tencent Holdings Ltd. announced that revenue generated by its smartphone games tripled from 600 million yuan ($96.3 million) to 1.8 billion yuan ($289 million) from the previous quarter. During the period the paying player base for this mobile content more than doubled. For the quarter ending ...Continue Reading

China Online Games at $13.1B

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MAY 1, 2014 • China's Ministry of Culture released its annual report noting that the domestic online games industry generated 81.9 billion yuan ($13.1 billion) in revenue during 2013, an increase of 36.3% over 2012. Giant Interactive Group Inc., Kingsoft, Netease, Perfect World Entertainment Inc., SNDA, Sohu Changyou.com, and Tencent Holdings Ltd. accounted for 54.4 ...Continue Reading

Yodo1 Opens Up China

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APRIL 22, 2014 • With 3G and 4G mobile networks spreading coverage throughout China it is no surprise that smartphone penetration is growing significantly with a corresponding demand for mobile game content. That is a very tempting scenario for Western mobile game studios looking to expand revenue. Yet China is a very different market.  There ...Continue Reading

CCP Cancels Vampire MMO

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APRIL 14, 2014 • When CCP Games acquired Atlanta-based White Wolf Publishing late in 2006 an MMO based on the Vampire: The Masquerade RPG series was already in the planning stages. Although production on World of Darkness was intended to start in the 2008-2009 timeframe, the title never exited pre-production and has now been officially ...Continue Reading

Tencent Takes CJ Games Stake

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MARCH 28, 2014 • Tencent Holdings Ltd. continued its investment in significant game companies taking a 28% stake in South Korea's CJ Games Corp for $500 million. The latter is one of the largest mobile game publishers in Korea and is a subsidiary of the huge CJ Group Pte. Ltd. Tencent now becomes the third-largest ...Continue Reading

Kabam Bags Phoenix Age

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MARCH 10, 2014 • Kabam, Inc. is bringing another independent studio under its banner, Phoenix Age. Financial terms of the acquisition were not disclosed. However, Kabam told the Wall Street Journal last month that it had more than $70 million in cash available. Since 2007 Kabam has raised $125 million through four funding series, and ...Continue Reading

King Finally Files IPO

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FEB. 18, 2014 • After spending several years mulling over its options, skill games company King has filed for a $500 million IPO on the New York Stock Exchange. The maker of the popular Candy Crush Saga intends to use the symbol KING. Bank of America Corp., Credit Suisse Group AG, and JP Morgan Chase ...Continue Reading

GTA V Boosts Take-Two

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FEB. 4, 2014 • Holiday releases led by Grand Theft Auto V led Take-Two Interactive to non-GAPP revenue of $767.7 million for the fiscal third quarter ending December 31. That total beat Take-Two's forecast of $650 million to $700 million, and was a significant increase over the $405 million in revenue tallied for the same ...Continue Reading

Dota 2 Unbound

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DEC. 18, 2013 • Access to Dota 2 is now open to all players. Last July Valve ended the Dota 2 beta and officially launched the game – sort of. The virtual gates to the game servers were not thrown wide open. Instead, Valve launched with a gatekeeping system. Players had to register on a ...Continue Reading