GOG Goes Linux

duke3d atomic-L

JULY 24, 2014 • Although Good Old Games had targeted the fall for the launch of its service on Linux, the digital distribution arm of CD Projekt introduced its wares early after successful trials. The only penalty in launching early was the availability of 50 titles instead of the 100 games promised for fall. GOG.com ...Continue Reading

Sony/MSFT Spend $94M on TV

Aaron-Paul-Xbox-One-L

JULY 3, 2014 • During the first five months of 2014 Sony Computer Entertainment America and Microsoft Corp. combined spent $93.7 million to advertise their latest consoles on U.S. television, as reported in the Wall Street Journal based on estimates provided by research firm iSpot.tv. Total video game industry television advertising spend for the period ...Continue Reading

Games to Hit $100B by 2018

Game Sale-L

JUNE 25, 2014 • DFC Intelligence has announced that for the second time this year they are significantly raising their five-year video game forecast.  Overall game software revenue is expected to go from $64 billion in 2014 to $100 billion in 2018.  This includes revenue from PC games, console games and mobile games, but does ...Continue Reading

Watch Dogs Sells 4M

PS4 watchdogs-box-L

JUNE 3, 2014 • In one week Ubisoft Entertainment's Watch Dogs sold 4 million units worldwide. The publisher said that tally not only made the title its best selling launch ever, but also makes Watch Dogs the industry's best selling new IP to date. The game is available on PC, PlayStation 3, PlayStation 4, Xbox ...Continue Reading

Behind Ninja Metrics’ Veil

NinjaMetricsZen-L

JUNE 1, 2014 • How and why people spend money in games has taken on much greater importance as the free-to-play model has taken root worldwide. What is relatively novel is which players influence purchases by other players. The concept is not new, consumer electronics companies have been cultivating early adopters for decades – people ...Continue Reading

Tencent Mobile Take Triples

Speed Up-L

MAY 15, 2014 • In first quarter financial reporting Tencent Holdings Ltd. announced that revenue generated by its smartphone games tripled from 600 million yuan ($96.3 million) to 1.8 billion yuan ($289 million) from the previous quarter. During the period the paying player base for this mobile content more than doubled. For the quarter ending ...Continue Reading

Nintendo Results Disappoint

Wii-U-Iwata-L

MAY 8, 2014 • For the fiscal year ending March 31 Nintendo Co. Ltd. reported a net loss of ¥23.2 million ($227.8 million). Most worrisome is that in a year when executive management had striven to reinvigorate Wii U console sales with a larger number of major first-party game releases, Wii U units sold dropped ...Continue Reading

Destiny’s $500M Price Tag

Destiny-L

MAY 6, 2014 • Activision Blizzard chief executive Bobby Kotick told financial executives at the Milken Institute Global Conference in Los Angeles last week that with the $500 million bet his company was making on Bungie Inc.'s Destiny franchise could only be made on owned IP. The $500 million figure includes production, promotion and marketing, ...Continue Reading

China Carriers Publish Games

China Unicom Zhuhai-L

MAY 5, 2014 • The three major mobile carriers in China – China Mobile Ltd., China Telecom Corp., And China Unicom Ltd. – have agreed to jointly publish 100 smartphone games by the end of the year. The three telecoms will set up a panel to weigh submissions from game studios and will then manage ...Continue Reading

Yodo1 Opens Up China

Yodo1 logo-L

APRIL 22, 2014 • With 3G and 4G mobile networks spreading coverage throughout China it is no surprise that smartphone penetration is growing significantly with a corresponding demand for mobile game content. That is a very tempting scenario for Western mobile game studios looking to expand revenue. Yet China is a very different market.  There ...Continue Reading