Blizzard Preps Overwatch

Overwatch Firefight-L

NOV. 7, 2014 • The same week that Electronic Arts cancelled Dawngate, its MOBA with a difference, Blizzard Entertainment announced it has a hero-based online FPS in the works that will reach open beta in 2015. The project is called Overwatch, and at a panel presentation at its BlizzCon convention in Anaheim, Calif., the company ...Continue Reading

Dawngate Cancelled

Dawngatelogo-L

NOV. 6, 2014 • Development on the ambitious MOMA title Dawngate is being stopped by Electronic Arts. The F2P PC game, which was being developed by internal studio Waystone Games, was deemed not to be making sufficient progress to continue. The goal of the development team was to create a MOBA that could compete with ...Continue Reading

Early Destiny Stats

Destiny_20140915221552

OCT. 14, 2014 • After one month in release Bungie, Inc. has released some player data from its online FPS, Destiny. The average number of people playing the game each day is 3.2 million, with an average daily playing time of three hours. Bungie says there are more people playing Destiny than the number who ...Continue Reading

Behind Ninja Metrics’ Veil

NinjaMetricsZen-L

JUNE 1, 2014 • How and why people spend money in games has taken on much greater importance as the free-to-play model has taken root worldwide. What is relatively novel is which players influence purchases by other players. The concept is not new, consumer electronics companies have been cultivating early adopters for decades – people ...Continue Reading

Tencent Mobile Take Triples

Speed Up-L

MAY 15, 2014 • In first quarter financial reporting Tencent Holdings Ltd. announced that revenue generated by its smartphone games tripled from 600 million yuan ($96.3 million) to 1.8 billion yuan ($289 million) from the previous quarter. During the period the paying player base for this mobile content more than doubled. For the quarter ending ...Continue Reading

China Carriers Publish Games

China Unicom-L

MAY 5, 2014 • The three major mobile carriers in China – China Mobile Ltd., China Telecom Corp., And China Unicom Ltd. – have agreed to jointly publish 100 smartphone games by the end of the year. The three telecoms will set up a panel to weigh submissions from game studios and will then manage ...Continue Reading

China Online Games at $13.1B

Parkour Everyday-L

MAY 1, 2014 • China's Ministry of Culture released its annual report noting that the domestic online games industry generated 81.9 billion yuan ($13.1 billion) in revenue during 2013, an increase of 36.3% over 2012. Giant Interactive Group Inc., Kingsoft, Netease, Perfect World Entertainment Inc., SNDA, Sohu Changyou.com, and Tencent Holdings Ltd. accounted for 54.4 ...Continue Reading

Yodo1 Opens Up China

Yodo1 logo-L

APRIL 22, 2014 • With 3G and 4G mobile networks spreading coverage throughout China it is no surprise that smartphone penetration is growing significantly with a corresponding demand for mobile game content. That is a very tempting scenario for Western mobile game studios looking to expand revenue. Yet China is a very different market.  There ...Continue Reading

Appota to Go Global

appota-mobile-L

APRIL 15, 2014 • Vietnam's Appota Corp, the mobile content platform that launched during 2011, has sealed an undisclosed amount of Series B funding to increase its R&D to support off-shore expansion. Two funders, one in Singapore and one in Japan, provided the capital. Appota has already opened branch offices in Indonesia and Singapore after ...Continue Reading

CCP Cancels Vampire MMO

World-of-Darkness-L

APRIL 14, 2014 • When CCP Games acquired Atlanta-based White Wolf Publishing late in 2006 an MMO based on the Vampire: The Masquerade RPG series was already in the planning stages. Although production on World of Darkness was intended to start in the 2008-2009 timeframe, the title never exited pre-production and has now been officially ...Continue Reading