Early Destiny Stats

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OCT. 14, 2014 • After one month in release Bungie, Inc. has released some player data from its online FPS, Destiny. The average number of people playing the game each day is 3.2 million, with an average daily playing time of three hours. Bungie says there are more people playing Destiny than the number who ...Continue Reading

Behind Ninja Metrics’ Veil

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JUNE 1, 2014 • How and why people spend money in games has taken on much greater importance as the free-to-play model has taken root worldwide. What is relatively novel is which players influence purchases by other players. The concept is not new, consumer electronics companies have been cultivating early adopters for decades – people ...Continue Reading

Tencent Mobile Take Triples

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MAY 15, 2014 • In first quarter financial reporting Tencent Holdings Ltd. announced that revenue generated by its smartphone games tripled from 600 million yuan ($96.3 million) to 1.8 billion yuan ($289 million) from the previous quarter. During the period the paying player base for this mobile content more than doubled. For the quarter ending ...Continue Reading

China Carriers Publish Games

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MAY 5, 2014 • The three major mobile carriers in China – China Mobile Ltd., China Telecom Corp., And China Unicom Ltd. – have agreed to jointly publish 100 smartphone games by the end of the year. The three telecoms will set up a panel to weigh submissions from game studios and will then manage ...Continue Reading

China Online Games at $13.1B

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MAY 1, 2014 • China's Ministry of Culture released its annual report noting that the domestic online games industry generated 81.9 billion yuan ($13.1 billion) in revenue during 2013, an increase of 36.3% over 2012. Giant Interactive Group Inc., Kingsoft, Netease, Perfect World Entertainment Inc., SNDA, Sohu Changyou.com, and Tencent Holdings Ltd. accounted for 54.4 ...Continue Reading

Yodo1 Opens Up China

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APRIL 22, 2014 • With 3G and 4G mobile networks spreading coverage throughout China it is no surprise that smartphone penetration is growing significantly with a corresponding demand for mobile game content. That is a very tempting scenario for Western mobile game studios looking to expand revenue. Yet China is a very different market.  There ...Continue Reading

Appota to Go Global

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APRIL 15, 2014 • Vietnam's Appota Corp, the mobile content platform that launched during 2011, has sealed an undisclosed amount of Series B funding to increase its R&D to support off-shore expansion. Two funders, one in Singapore and one in Japan, provided the capital. Appota has already opened branch offices in Indonesia and Singapore after ...Continue Reading

CCP Cancels Vampire MMO

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APRIL 14, 2014 • When CCP Games acquired Atlanta-based White Wolf Publishing late in 2006 an MMO based on the Vampire: The Masquerade RPG series was already in the planning stages. Although production on World of Darkness was intended to start in the 2008-2009 timeframe, the title never exited pre-production and has now been officially ...Continue Reading

Tencent Takes CJ Games Stake

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MARCH 28, 2014 • Tencent Holdings Ltd. continued its investment in significant game companies taking a 28% stake in South Korea's CJ Games Corp for $500 million. The latter is one of the largest mobile game publishers in Korea and is a subsidiary of the huge CJ Group Pte. Ltd. Tencent now becomes the third-largest ...Continue Reading

Bitcoin Hooks Big Fish

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MARCH 11, 2015 • Big Fish Games is now accepting the Bitcoin Internet currency for online game payments and in-app purchases for both its browser and downloadable PC titles. To process bitcoins the publisher has partnered with San Francisco-based Coinbase. The latter is one of the more stable and reputable Bitcoin platforms anchoring 1 million ...Continue Reading