Natsume Harvests Success

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AUG. 28, 2014 • Much in the same way Nintendo Co. Ltd. has nurtured a wholesome reputation in the video games it publishes, Natsume Inc. has successfully followed a very similar blueprint starting with the Harvest Moon franchise. That farm simulation series was a trailblazer back in 1997 when it was released on the 16-bit ...Continue Reading

GameFly Unloads Direct2Drive

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AUG. 25, 2014 • Three years after digital distributor Direct2Drive was acquired from News Corp by GameFly, Inc., the service has been sold to Taipei-based AtGames Digital Media Inc. Terms of the acquisition were not disclosed. GameFly announced the agreement on its website via a note to its customers stating the game retailer will continue ...Continue Reading

GOG Goes Linux

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JULY 24, 2014 • Although Good Old Games had targeted the fall for the launch of its service on Linux, the digital distribution arm of CD Projekt introduced its wares early after successful trials. The only penalty in launching early was the availability of 50 titles instead of the 100 games promised for fall. GOG.com ...Continue Reading

PS4 Heads to China

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MAY 27, 2014 • Sony Computer Entertainment has set up two joint ventures with state-owned Shanghai Oriental Pearl Co. Ltd. to bring the PlayStation 4 to China. One of the joint ventures will be responsible for console hardware manufacturing and sales; while the other is concerned with software development, distribution, marketing, and network services. The ...Continue Reading

GameStop Shifts Digital Course

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MAY 21, 2014 • Three years after GameStop Corp. acquired the Impulse digital game distribution service and streaming firm Spawn Labs, the retailer is taking a different approach to digital sales. Starting this week GameStop will no longer service nor deliver digital purchases of PC games via its own Impulse server infrastructure. Consumers who visit ...Continue Reading

Tencent Mobile Take Triples

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MAY 15, 2014 • In first quarter financial reporting Tencent Holdings Ltd. announced that revenue generated by its smartphone games tripled from 600 million yuan ($96.3 million) to 1.8 billion yuan ($289 million) from the previous quarter. During the period the paying player base for this mobile content more than doubled. For the quarter ending ...Continue Reading

Destiny’s $500M Price Tag

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MAY 6, 2014 • Activision Blizzard chief executive Bobby Kotick told financial executives at the Milken Institute Global Conference in Los Angeles last week that with the $500 million bet his company was making on Bungie Inc.'s Destiny franchise could only be made on owned IP. The $500 million figure includes production, promotion and marketing, ...Continue Reading

China Carriers Publish Games

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MAY 5, 2014 • The three major mobile carriers in China – China Mobile Ltd., China Telecom Corp., And China Unicom Ltd. – have agreed to jointly publish 100 smartphone games by the end of the year. The three telecoms will set up a panel to weigh submissions from game studios and will then manage ...Continue Reading

China Online Games at $13.1B

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MAY 1, 2014 • China's Ministry of Culture released its annual report noting that the domestic online games industry generated 81.9 billion yuan ($13.1 billion) in revenue during 2013, an increase of 36.3% over 2012. Giant Interactive Group Inc., Kingsoft, Netease, Perfect World Entertainment Inc., SNDA, Sohu Changyou.com, and Tencent Holdings Ltd. accounted for 54.4 ...Continue Reading

Yodo1 Opens Up China

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APRIL 22, 2014 • With 3G and 4G mobile networks spreading coverage throughout China it is no surprise that smartphone penetration is growing significantly with a corresponding demand for mobile game content. That is a very tempting scenario for Western mobile game studios looking to expand revenue. Yet China is a very different market.  There ...Continue Reading